renamed Pos and Pos3
This commit is contained in:
103
src/lib/BlockPos.hx
Normal file
103
src/lib/BlockPos.hx
Normal file
@@ -0,0 +1,103 @@
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package lib;
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import lib.Vec.Vec3;
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/**
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Represents a Point in a 3D `Int` System.
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Basicly a wrapper for Vec3<Int> with some extra functions.
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`Y` represents the height of the point.
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**/
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@:forward(x, y, z)
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abstract BlockPos(Vec3<Int>) from Vec3<Int> to Vec3<Int> {
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public inline function new(x:Int, y:Int, z:Int) {
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this = new Vec3(x, y, z);
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}
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@:op(A + B)
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public function add(rhs:BlockPos):BlockPos {
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return {
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y: this.y + rhs.y,
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x: this.x + rhs.x,
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z: this.z + rhs.z
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};
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}
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@:op(A - B)
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public function sub(rhs:BlockPos):BlockPos {
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return {
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y: this.y - rhs.y,
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x: this.x - rhs.x,
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z: this.z - rhs.z
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};
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}
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@:op(A * B)
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public function multiplyScalar(rhs:Int):BlockPos {
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return {
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y: this.y * rhs,
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x: this.x * rhs,
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z: this.z * rhs
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};
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}
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@:op(-A)
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public function negate():BlockPos {
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return {
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y: -this.y,
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x: -this.x,
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z: -this.z
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};
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}
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@:op(A == B)
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public function equals(rhs:BlockPos):Bool {
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return this.x == rhs.x && this.y == rhs.y && this.z == rhs.z;
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}
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@:op(A != B)
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public function notEquals(rhs:BlockPos):Bool {
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return !equals(rhs);
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}
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public function dot(rhs:BlockPos):Float {
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return this.x * rhs.x + this.y * rhs.y + this.z * rhs.z;
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}
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public function cross(rhs:BlockPos):BlockPos {
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return {
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x: this.x * rhs.y - this.y * rhs.x,
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y: this.y * rhs.z - this.z * rhs.y,
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z: this.z * rhs.x - this.x * rhs.z,
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};
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}
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public function length():Float {
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return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
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}
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public function hashCode():Int {
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return (this.x * 73856093) ^ (this.y * 19349663) ^ (this.z * 83492791);
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}
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public function toString():String {
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return 'BlockPos(${this.x}, ${this.y}, ${this.z})';
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}
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public function distance(rhs:BlockPos):Float {
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return Math.sqrt(Math.pow(this.x - rhs.x, 2) + Math.pow(this.y - rhs.y, 2) + Math.pow(this.z - rhs.z, 2));
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}
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/**
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Returns a list of positions neighboring the block. No Diagonal.
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**/
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public function neighbors():Array<BlockPos> {
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return [
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new BlockPos(this.x + 1, this.y + 0, this.z + 0), // Front
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new BlockPos(this.x - 1, this.y + 0, this.z + 0), // Back
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new BlockPos(this.x + 0, this.y + 0, this.z - 1), // Left
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new BlockPos(this.x + 0, this.y + 0, this.z + 1), // Right
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new BlockPos(this.x + 0, this.y - 1, this.z + 0), // Bot
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new BlockPos(this.x + 0, this.y + 1, this.z + 0), // Top
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];
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}
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}
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@@ -1,10 +1,12 @@
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package lib;
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class Rect {
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private final tl:Pos;
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private final br:Pos;
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import kernel.peripherals.Screen;
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public function new(p1:Pos, p2:Pos) {
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class Rect {
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public final tl:ScreenPos;
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public final br:ScreenPos;
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public function new(p1:ScreenPos, p2:ScreenPos) {
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this.tl = {
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x: MathI.min(p1.x, p2.x),
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y: MathI.min(p1.y, p2.y)
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@@ -20,11 +22,11 @@ class Rect {
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return getWidth() * getHight();
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}
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public function isInside(p:Pos):Bool {
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public function isInside(p:ScreenPos):Bool {
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return (p.x >= tl.x && p.x <= br.x) && (p.y >= tl.y && p.y <= br.y);
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}
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public function isOutside(p:Pos):Bool {
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public function isOutside(p:ScreenPos):Bool {
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return !this.isInside(p);
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}
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@@ -36,7 +38,7 @@ class Rect {
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return br.x - tl.x;
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}
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public function offset(pos:Pos) {
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public function offset(pos:ScreenPos) {
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tl.x += pos.x;
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tl.y += pos.y;
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br.x += pos.x;
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@@ -7,38 +7,38 @@ import lib.Vec.Vec2;
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Basicly a wrapper for Vec2<Int> with some extra functions.
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**/
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@:forward(x, y)
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abstract Pos(Vec2<Int>) from Vec2<Int> to Vec2<Int> {
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abstract ScreenPos(Vec2<Int>) from Vec2<Int> to Vec2<Int> {
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inline public function new(i:Vec2<Int>) {
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this = i;
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}
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@:op(A + B)
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public function add(rhs:Vec2<Int>):Pos {
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return new Pos({
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public function add(rhs:Vec2<Int>):ScreenPos {
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return new ScreenPos({
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y: this.y + rhs.y,
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x: this.x + rhs.x,
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});
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}
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@:op(A - B)
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public function sub(rhs:Vec2<Int>):Pos {
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return new Pos({
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public function sub(rhs:Vec2<Int>):ScreenPos {
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return new ScreenPos({
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y: this.y - rhs.y,
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x: this.x - rhs.x,
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});
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}
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@:op(A * B)
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public function multiply(rhs:Vec2<Int>):Pos {
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return new Pos({
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public function multiply(rhs:Vec2<Int>):ScreenPos {
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return new ScreenPos({
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y: this.y * rhs.y,
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x: this.x * rhs.x,
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});
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}
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@:op(-A)
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public function negate():Pos {
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return new Pos({
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public function negate():ScreenPos {
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return new ScreenPos({
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y: -this.y,
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x: -this.x,
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});
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@@ -8,14 +8,14 @@ import lib.Vec.Vec3;
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`Y` represents the height of the point.
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**/
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@:forward(x, y, z)
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abstract Pos3(Vec3<Float>) from Vec3<Float> to Vec3<Float> {
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abstract WorldPos(Vec3<Float>) from Vec3<Float> to Vec3<Float> {
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inline public function new(i:Vec3<Float>) {
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this = i;
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}
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@:op(A + B)
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public function add(rhs:Vec3<Float>):Pos3 {
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return new Pos3({
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public function add(rhs:Vec3<Float>):WorldPos {
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return new WorldPos({
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y: this.y + rhs.y,
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x: this.x + rhs.x,
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z: this.z + rhs.z
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@@ -23,8 +23,8 @@ abstract Pos3(Vec3<Float>) from Vec3<Float> to Vec3<Float> {
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}
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@:op(A - B)
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public function sub(rhs:Vec3<Float>):Pos3 {
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return new Pos3({
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public function sub(rhs:Vec3<Float>):WorldPos {
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return new WorldPos({
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y: this.y - rhs.y,
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x: this.x - rhs.x,
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z: this.z - rhs.z
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@@ -32,8 +32,8 @@ abstract Pos3(Vec3<Float>) from Vec3<Float> to Vec3<Float> {
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}
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@:op(A * B)
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public function multiplyScalar(rhs:Float):Pos3 {
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return new Pos3({
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public function multiplyScalar(rhs:Float):WorldPos {
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return new WorldPos({
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y: this.y * rhs,
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x: this.x * rhs,
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z: this.z * rhs
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@@ -41,8 +41,8 @@ abstract Pos3(Vec3<Float>) from Vec3<Float> to Vec3<Float> {
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}
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@:op(A / B)
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public function divideScalar(rhs:Float):Pos3 {
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return new Pos3({
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public function divideScalar(rhs:Float):WorldPos {
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return new WorldPos({
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y: this.y / rhs,
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x: this.x / rhs,
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z: this.z / rhs
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@@ -50,8 +50,8 @@ abstract Pos3(Vec3<Float>) from Vec3<Float> to Vec3<Float> {
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}
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@:op(-A)
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public function negate():Pos3 {
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return new Pos3({
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public function negate():WorldPos {
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return new WorldPos({
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y: -this.y,
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x: -this.x,
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z: -this.z
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@@ -62,15 +62,15 @@ abstract Pos3(Vec3<Float>) from Vec3<Float> to Vec3<Float> {
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return this.x * rhs.x + this.y * rhs.y + this.z * rhs.z;
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}
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public function cross(rhs:Vec3<Float>):Pos3 {
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return new Pos3({
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public function cross(rhs:Vec3<Float>):WorldPos {
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return new WorldPos({
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x: this.y * rhs.z - this.z * rhs.y,
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y: this.z * rhs.x - this.x * rhs.z,
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z: this.x * rhs.y - this.y * rhs.x
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});
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}
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public function normalize():Pos3 {
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public function normalize():WorldPos {
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var l = length();
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return multiplyScalar(1 / l);
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}
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@@ -80,32 +80,32 @@ abstract Pos3(Vec3<Float>) from Vec3<Float> to Vec3<Float> {
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}
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@:op(A == B)
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public function equals(rhs:Pos3):Bool {
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public function equals(rhs:WorldPos):Bool {
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return close(rhs);
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}
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@:op(A != B)
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public function notEquals(rhs:Pos3):Bool {
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public function notEquals(rhs:WorldPos):Bool {
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return !close(rhs);
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}
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public function close(rhs:Pos3, epsilon:Float = 0.001):Bool {
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public function close(rhs:WorldPos, epsilon:Float = 0.001):Bool {
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return Math.abs(this.x - rhs.x) < epsilon && Math.abs(this.y - rhs.y) < epsilon && Math.abs(this.z - rhs.z) < epsilon;
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}
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public function toString():String {
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return 'Pos3(${this.x}, ${this.y}, ${this.z})';
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return 'WorldPos(${this.x}, ${this.y}, ${this.z})';
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}
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public function round():Pos3 {
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return new Pos3({
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public function round():WorldPos {
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return new WorldPos({
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x: Math.fround(this.x),
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y: Math.fround(this.y),
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z: Math.fround(this.z)
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});
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}
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public function distance(rhs:Pos3):Float {
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public function distance(rhs:WorldPos):Float {
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return Math.sqrt(Math.pow(this.x - rhs.x, 2) + Math.pow(this.y - rhs.y, 2) + Math.pow(this.z - rhs.z, 2));
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}
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}
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@@ -1,7 +1,7 @@
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package lib.ui;
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import kernel.ui.WindowContext;
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import lib.Pos;
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import lib.ScreenPos;
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import lib.Rect;
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import kernel.ui.Pixel;
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@@ -10,7 +10,7 @@ abstract Canvas(Array<Array<Pixel>>) to Array<Array<Pixel>> from Array<Array<Pix
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this = [[]];
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}
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public inline function set(i:Pos, pixel:Pixel) {
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public inline function set(i:ScreenPos, pixel:Pixel) {
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if (this[i.y] == null) {
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this[i.y] = [];
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}
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@@ -18,7 +18,7 @@ abstract Canvas(Array<Array<Pixel>>) to Array<Array<Pixel>> from Array<Array<Pix
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this[i.y][i.x] = pixel;
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}
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public inline function get(i:Pos):Null<Pixel> {
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public inline function get(i:ScreenPos):Null<Pixel> {
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if (this[i.y] == null) {
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return null;
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}
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@@ -26,11 +26,11 @@ abstract Canvas(Array<Array<Pixel>>) to Array<Array<Pixel>> from Array<Array<Pix
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return this[i.y][i.x];
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}
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public function keyValueIterator():KeyValueIterator<Pos, Pixel> {
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public function keyValueIterator():KeyValueIterator<ScreenPos, Pixel> {
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return new CanvasKeyValueIterator(this);
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}
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public function combine(other:Canvas, offset:Pos) {
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public function combine(other:Canvas, offset:ScreenPos) {
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for (key => value in other) {
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if (value == null) {
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continue;
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@@ -127,8 +127,8 @@ abstract Canvas(Array<Array<Pixel>>) to Array<Array<Pixel>> from Array<Array<Pix
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class CanvasKeyValueIterator {
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private final canvas:Array<Array<Pixel>>;
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private var index:Null<Pos> = {x: 0, y: 0};
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private var nextIndex:Null<Pos> = null;
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private var index:Null<ScreenPos> = {x: 0, y: 0};
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private var nextIndex:Null<ScreenPos> = null;
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@:allow(lib.ui.Canvas)
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private function new(canvas:Array<Array<Pixel>>) {
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@@ -141,7 +141,7 @@ class CanvasKeyValueIterator {
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this.nextIndex = nextValidPixel();
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}
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private function isValidPos(pos:Pos):Bool {
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private function isValidPos(pos:ScreenPos):Bool {
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if (this.canvas[pos.y] == null) {
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return false;
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}
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@@ -157,7 +157,7 @@ class CanvasKeyValueIterator {
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return this.index != null;
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}
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private function nextValidPixel():Null<Pos> {
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private function nextValidPixel():Null<ScreenPos> {
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if (this.index == null) {
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return null;
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}
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@@ -182,7 +182,7 @@ class CanvasKeyValueIterator {
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return null;
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}
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public function next():{key:Pos, value:Pixel} {
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public function next():{key:ScreenPos, value:Pixel} {
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var rtn = {
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key: this.index,
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value: this.canvas[this.index.y][this.index.x]
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@@ -1,17 +1,17 @@
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package lib.ui;
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import lib.Pos;
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import lib.ScreenPos;
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import kernel.ButtonType;
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using tink.CoreApi;
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typedef UIEvents = {
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public var ?onClick:Callback<{button:ButtonType, pos:Pos}>;
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public var ?onClick:Callback<{button:ButtonType, pos:ScreenPos}>;
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public var ?onKey:Callback<{keyCode:Int, isHeld:Bool}>;
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public var ?onKeyUp:Callback<Int>;
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public var ?onMouseDrag:Callback<{button:ButtonType, pos:Pos}>;
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public var ?onMouseScroll:Callback<{dir:Int, pos:Pos}>;
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public var ?onMouseUp:Callback<{button:ButtonType, pos:Pos}>;
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public var ?onMouseDrag:Callback<{button:ButtonType, pos:ScreenPos}>;
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public var ?onMouseScroll:Callback<{dir:Int, pos:ScreenPos}>;
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public var ?onMouseUp:Callback<{button:ButtonType, pos:ScreenPos}>;
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public var ?onPaste:Callback<String>;
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public var ?onChar:Callback<String>;
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}
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@@ -15,7 +15,7 @@ abstract EventMap(Array<{bound:Rect, delegate:IUIEventDelegate}>) {
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}
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}
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public function findResponseableDelegate(pos:Pos):IUIEventDelegate {
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public function findResponseableDelegate(pos:ScreenPos):IUIEventDelegate {
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for (i in 0...this.length) {
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var newi = (this.length - 1) - i;
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var element = this[newi];
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@@ -3,5 +3,5 @@ package lib.ui.elements;
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import lib.ui.rendere.IUIEventDelegate;
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interface IUIElement extends IUIEventDelegate {
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public function render(bounds:Pos):Canvas;
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public function render(bounds:ScreenPos):Canvas;
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}
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@@ -21,15 +21,15 @@ class RootElement implements IUIElement {
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this.children = children;
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}
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public function render(bounds:Pos):Canvas {
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public function render(bounds:ScreenPos):Canvas {
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var canvas = new Canvas();
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var offset = new Pos({x: 0, y: 0});
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var offset = new ScreenPos({x: 0, y: 0});
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if (hasTitle()) {
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var title = new TextElement(this.title);
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var halfWidth = Math.floor(bounds.x / 2) - Math.floor(this.title.length / 2);
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canvas.combine(title.render(bounds), {x: halfWidth, y: offset.y});
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offset = new Pos({x: 0, y: 1});
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offset = new ScreenPos({x: 0, y: 1});
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}
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this.eventManager.clearMap();
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@@ -42,7 +42,7 @@ class RootElement implements IUIElement {
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this.eventManager.addMapElement(child, bounds);
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canvas.combine(childCanvas, offset);
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offset = new Pos({x: 0, y: offset.y + bounds.getHight() + 1});
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offset = new ScreenPos({x: 0, y: offset.y + bounds.getHight() + 1});
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}
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return canvas;
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|
||||
@@ -26,7 +26,7 @@ class TextElement implements IUIElement {
|
||||
return uiEvents;
|
||||
}
|
||||
|
||||
public function render(bounds:Pos):Canvas {
|
||||
public function render(bounds:ScreenPos):Canvas {
|
||||
var canvas = new Canvas();
|
||||
|
||||
var x = 0;
|
||||
|
||||
@@ -30,7 +30,7 @@ class UIEventManager implements IUIEventDelegate {
|
||||
};
|
||||
}
|
||||
|
||||
private function handleClickEvent(params:{button:ButtonType, pos:Pos}) {
|
||||
private function handleClickEvent(params:{button:ButtonType, pos:ScreenPos}) {
|
||||
var element = this.map.findResponseableDelegate(params.pos);
|
||||
if (element == null) {
|
||||
return;
|
||||
@@ -48,11 +48,11 @@ class UIEventManager implements IUIEventDelegate {
|
||||
|
||||
private function handlePasteEvent(text:String) {}
|
||||
|
||||
private function handleMouseUpEvent(params:{button:ButtonType, pos:Pos}) {}
|
||||
private function handleMouseUpEvent(params:{button:ButtonType, pos:ScreenPos}) {}
|
||||
|
||||
private function handleMouseScrollEvent(params:{dir:Int, pos:Pos}) {}
|
||||
private function handleMouseScrollEvent(params:{dir:Int, pos:ScreenPos}) {}
|
||||
|
||||
private function handleMouseDragEvent(params:{button:ButtonType, pos:Pos}) {}
|
||||
private function handleMouseDragEvent(params:{button:ButtonType, pos:ScreenPos}) {}
|
||||
|
||||
private function handleKeyEvent(params:{keyCode:Int, isHeld:Bool}) {}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user