use Pos instead of Vec2<Int>
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@@ -1,5 +1,6 @@
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package lib.ui;
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import util.Pos;
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import util.Rect;
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import util.Vec.Vec2;
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import kernel.ui.Pixel;
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@@ -9,7 +10,7 @@ abstract Canvas(Array<Array<Pixel>>) to Array<Array<Pixel>> {
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this = [[]];
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}
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public inline function set(i:Vec2<Int>, pixel:Pixel) {
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public inline function set(i:Pos, pixel:Pixel) {
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if (this[i.y] == null) {
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this[i.y] = [];
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}
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@@ -17,15 +18,15 @@ abstract Canvas(Array<Array<Pixel>>) to Array<Array<Pixel>> {
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this[i.y][i.x] = pixel;
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}
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public inline function get(i:Vec2<Int>):Pixel {
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public inline function get(i:Pos):Pixel {
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return this[i.y][i.x];
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}
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public function keyValueIterator():KeyValueIterator<Vec2<Int>, Pixel> {
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public function keyValueIterator():KeyValueIterator<Pos, Pixel> {
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return new CanvasKeyValueIterator(this);
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}
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public function combine(other:Canvas, offset:Vec2<Int>) {
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public function combine(other:Canvas, offset:Pos) {
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for (key => value in other) {
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if (value == null) {
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continue;
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@@ -67,7 +68,7 @@ abstract Canvas(Array<Array<Pixel>>) to Array<Array<Pixel>> {
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class CanvasKeyValueIterator {
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private final canvas:Array<Array<Pixel>>;
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private var index:Vec2<Int> = {x: 0, y: 0};
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private var index:Pos = {x: 0, y: 0};
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@:allow(lib.ui.Canvas)
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private function new(canvas:Array<Array<Pixel>>) {
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@@ -78,8 +79,8 @@ class CanvasKeyValueIterator {
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return index.y < canvas.length && index.x <= canvas[index.y].length;
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}
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public function next():{key:Vec2<Int>, value:Pixel} {
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var oldIndex:Vec2<Int> = this.index;
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public function next():{key:Pos, value:Pixel} {
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var oldIndex:Pos = this.index;
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if (index.x >= canvas[index.y].length) {
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// Goto next line
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