added DroneInterface peripheral stub #12
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491
src/kernel/peripherals/DroneInterface.hx
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491
src/kernel/peripherals/DroneInterface.hx
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package kernel.peripherals;
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import lib.Item;
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import haxe.exceptions.NotImplementedException;
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/**
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See https://github.com/MineMaarten/PneumaticCraft/blob/master/resources/assets/pneumaticcraft/wiki/en_US/block/droneInterface.txt
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**/
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class DroneInterface implements IPeripheral {
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public static inline final TYPE_NAME:String = "drone_interface";
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private final addr:String;
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@:allow(kernel.peripherals)
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private function new(addr:String) {
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this.addr = addr;
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}
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public function getAddr():String {
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return this.addr;
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}
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public function getType():String {
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return DroneInterface.TYPE_NAME;
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}
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/**
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Returns true if a Drone has connected with this Drone Interface
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(when the Drone's program has arrived at the ComputerCraft piece and made a connection).
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**/
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public function isConnectedToDrone():Bool {
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throw new NotImplementedException();
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}
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/**
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Returns the pressure of the connected Drone.
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**/
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public function getDronePressure() {
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throw new NotImplementedException();
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}
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/**
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Returns a table of 3 double values containing the x,y and z position respectively of the Drone.
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**/
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public function getDronePosition() {
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throw new NotImplementedException();
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}
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/**
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Stops the ComputerCraft piece in the Drone, and allows the Drone's program to proceed to the next puzzle piece.
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**/
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public function exitPiece() {
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throw new NotImplementedException();
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}
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/**
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Returns a table of all the current selectable actions (like 'dig' or 'place').
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**/
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public function getAllActions() {
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/*
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pneumaticcraft:entity_attack
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pneumaticcraft:dig
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pneumaticcraft:harvest
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pneumaticcraft:place
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pneumaticcraft:block_right_click
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pneumaticcraft:entity_right_click
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pneumaticcraft:pickup_item
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pneumaticcraft:drop_item
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pneumaticcraft:void_item
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pneumaticcraft:void_liquid
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pneumaticcraft:inventory_export
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pneumaticcraft:inventory_import
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pneumaticcraft:liquid_export
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pneumaticcraft:liquid_import
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pneumaticcraft:entity_export
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pneumaticcraft:entity_import
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pneumaticcraft:rf_import
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pneumaticcraft:rf_export
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pneumaticcraft:goto
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pneumaticcraft:teleport
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pneumaticcraft:emit_redstone
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pneumaticcraft:rename
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pneumaticcraft:suicide
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pneumaticcraft:crafting
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pneumaticcraft:standby
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pneumaticcraft:logistics
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pneumaticcraft:edit_sign
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pneumaticcraft:condition_redstone
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pneumaticcraft:condition_light
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pneumaticcraft:condition_item_inventory
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pneumaticcraft:condition_block
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pneumaticcraft:condition_liquid_inventory
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pneumaticcraft:condition_pressure
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pneumaticcraft:drone_condition_item
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pneumaticcraft:drone_condition_liquid
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pneumaticcraft:drone_condition_entity
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pneumaticcraft:drone_condition_pressure
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pneumaticcraft:drone_condition_upgrades
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pneumaticcraft:condition_rf
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pneumaticcraft:drone_condition_rf
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pneumaticcraft:computer_control
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*/
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throw new NotImplementedException();
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}
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/**
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Sets the place/dig order of the Drone.
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**/
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public function setBlockOrder(order:String) {
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throw new NotImplementedException();
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}
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/**
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Returns a table of all the possible area types (filled, frame, sphere, ..).
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**/
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public function getAreaTypes() {
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throw new NotImplementedException();
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}
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/**
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Adds an area to the current stored area of the Drone. When using the latter method, x1, y1, and z1, represent
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the first point (which would be the first GPS Tool normally), and x2, y2, and z2 represent the second point.
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**/
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public function addArea(x:Int, y:Int, z:Int) {
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throw new NotImplementedException();
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}
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/**
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Removes an area from the current stored area (like blacklisting).
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**/
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public function removeArea(x:Int, y:Int, z:Int) {
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throw new NotImplementedException();
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}
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/**
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Clears the current stored area.
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**/
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public function clearArea() {
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throw new NotImplementedException();
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}
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/**
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Will show the current stored area using the area renderer you are used to.
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**/
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public function showArea() {
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throw new NotImplementedException();
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}
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/**
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Will stop showing the area stored in the Drone.
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**/
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public function hideArea() {
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throw new NotImplementedException();
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}
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/**
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Acts as you've put a Item Filter piece on the right of a piece (making it whitelisting).
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The item/block name is in Minecraft format, i.e. "minecraft:stone", or "pneumaticcraft:pressureTube".
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The 'useXXX' are all booleans that determine what filters will be used (same functionality as the check boxes in the Item Filter puzzle piece).
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**/
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public function addWhitelistItemFilter(item:Item, metadata:String, useMetadata:Bool, useNBT:Bool, useOreDictionary:Bool, useModSimilarity:Bool) {
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throw new NotImplementedException();
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}
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/**
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Like the addWhitelistItemFilter(...), but to blacklist items.
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**/
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public function addBlacklistItemFilter(item:Item, metadata:String, useMetadata:Bool, useNBT:Bool, useOreDictionary:Bool, useModSimilarity:Bool) {
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throw new NotImplementedException();
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}
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/**
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Clears all the whitelisted item filters stored.
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**/
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public function clearWhitelistItemFilter() {
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throw new NotImplementedException();
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}
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/**
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Clears all the blacklisted item filters stored.
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**/
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public function clearBlacklistItemFilter() {
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throw new NotImplementedException();
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}
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/**
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Adds a text to the whitelisted texts. Used to specify a filter for the Entity Attack action for example.
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**/
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public function addWhitelistText(text:String) {
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throw new NotImplementedException();
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}
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/**
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Adds a text to the blacklisted texts. Used to specify a filter for the Entity Attack action for example.
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**/
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public function addBlacklistText(text:String) {
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throw new NotImplementedException();
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}
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/**
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Clears the stored whitelisted texts.
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**/
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public function clearWhitelistText() {
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throw new NotImplementedException();
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}
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/**
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Clears the stored blacklisted texts.
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**/
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public function clearBlacklistText() {
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throw new NotImplementedException();
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}
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/**
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Acts as you've put a Liquid Filter piece on the right of a piece (making it whitelisting).
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You can either give it the 'registry name', or the localized name.
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**/
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public function addWhitelistLiquidFilter(liquidName:String) {
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throw new NotImplementedException();
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}
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/**
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Like the addWhitelistLiquidFilter(...), but to blacklist liquids.
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**/
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public function addBlacklistLiquidFilter(liquidName:String) {
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throw new NotImplementedException();
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}
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/**
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Clears all the whitelisted liquid filters stored.
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**/
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public function clearWhitelistLiquidFilter() {
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throw new NotImplementedException();
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}
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/**
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Clears all the blacklisted liquid filters stored.
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**/
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public function clearBlacklistLiquidFilter() {
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throw new NotImplementedException();
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}
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/**
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Sets the strength the redstone will be emitting when the "emitRedstone" action would be set.
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**/
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public function setEmittingRedstone(strength:Int) {
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throw new NotImplementedException();
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}
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/**
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Sets the name the Drone will be named to when the "rename" action would be set.
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**/
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public function setRenameString(name:String) {
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throw new NotImplementedException();
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}
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/**
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When the "dropItem" action would be set, this determines whether or not
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the item will be dropped with a random velocity, or straight down.
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**/
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public function setDropStraight(to:Bool) {
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throw new NotImplementedException();
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}
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/**
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This says whether or not the Drone has a maximum of imported/exported/dropped pieces.
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If true, also use setCount().
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**/
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public function setUseCount(count:Int) {
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throw new NotImplementedException();
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}
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/**
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This configures the maximum amount of imported/exported/dropped items, and also is the amount that's checked when doing a condition check.
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**/
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public function setCount(count:Int) {
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throw new NotImplementedException();
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}
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/**
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Used in conditions only. When true, all checked blocks need to satisfy the condition requirements (>=10 etcetera).
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**/
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public function setIsAndFunction(to:Bool) {
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throw new NotImplementedException();
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}
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/**
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Used in conditions only.
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Says whether or not the condition is checking for an equal amount (=) or equal and higher than amount (>=).
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The amount can be set using setCount().
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**/
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public function setOperator(op:String) {
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throw new NotImplementedException();
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}
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/**
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Returns true/false. Used in conditions only.
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Will return true/false depending on whether or not the condition is satisfied.
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Drone Conditions can be checked right after setting 'setAction()'.
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Note that you need to wait until 'isActionDone' if you're dealing with a non Drone Condition.
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**/
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public function evaluateCondition():Bool {
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throw new NotImplementedException();
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}
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/**
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Sets the specific side to be accessible or not.
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Used in the Inventory Im- and Export actions to set which side of the inventory the Drone can access.
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It is also used for the Place action to determine how to place the block.
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**/
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public function setSide(side:String, accessible:Bool) {
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throw new NotImplementedException();
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}
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/**
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Same as setSide(side: String, accessible: Bool), now in one function to set all sides at once (6x boolean).
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**/
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public function setSides(down:Bool, up:Bool, north:Bool, south:Bool, east:Bool, west:Bool) {
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throw new NotImplementedException();
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}
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/**
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This says whether or not the Drone has a maximum actions performed on a block at a time before the command is considered 'done'.
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Applies to the Place, Dig and Right-Click block program. If true, also use setMaxActions().
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**/
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public function setUseMaxActions(to:Bool) {
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throw new NotImplementedException();
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}
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/**
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This configures the maximum amount of actions performed on blocks before the command is considered 'done'.
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This applies to the Place, Dig an Right-Click block program. Be sure to also call setUseMaxActions(true) to enable usage of this.
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**/
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public function setMaxActions(max:Int) {
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throw new NotImplementedException();
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}
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/**
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Sets up the crafting grid so when the Crafting instruction is called, this recipe will be used.
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You need to specify all 9 items making up the recipe.
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For empty spaces supply nil. The naming format is the same as for supplying item filters.
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TODO: args: <item/block name>, <item/block name>, ...(9x)
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**/
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public function setCraftingGrid() {
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throw new NotImplementedException();
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}
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/**
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Only used in the right click command, this will set whether or not the fake player is sneaking while right clicking.
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**/
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public function setSneaking(sneaking:Bool) {
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throw new NotImplementedException();
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}
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/**
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Only used in the Liquid Export command, when set to true the Drone will be allowed to place down fluid blocks.
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**/
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public function setPlaceFluidBlocks(to:Bool) {
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throw new NotImplementedException();
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}
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/**
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Sets the[link{pneumaticcraft:progwidget/coordinateOperator}] variable[link{}] of this Drone.
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When passing 'true', the coordinate will be set to (1,0,0).
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Alternatively, false will be setting it to (0,0,0).
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It is possible to set global variables (#) as well.
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TODO: args
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setVariable(<variable name>, <true/false>)
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setVariable(<variable name>, <x>)
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setVariable(<variable name>, <x>, <y>, <z>)
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**/
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public function setVariable(name:String, to:Dynamic) {
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throw new NotImplementedException();
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}
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/**
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Returns the value of the variable from this Drone (x, y and z).
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It is possible to get global (#) and special variables ($) as well.
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**/
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public function getVariable(name:String):Dynamic {
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throw new NotImplementedException();
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}
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/**
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Sets the text that's going to be set to Signs using the Edit Sign command.
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TODO: args <line1>, <line2>, ..., <lineN>
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**/
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public function setSignText(lines:Array<String>) {
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throw new NotImplementedException();
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}
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/**
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String that represents the action. This should be one of the actions returned by getAllActions().
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**/
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public function setAction(action:String) {
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throw new NotImplementedException();
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}
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/**
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Returns a string that represents the last action set by 'setAction'.
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Will return nil when no action is set.
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Can be used to make sure to only call 'isActionDone()' when this method does not return nil.
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**/
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public function getAction():String {
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throw new NotImplementedException();
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}
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/**
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Stops the current running action.
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**/
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public function abortAction() {
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throw new NotImplementedException();
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}
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/**
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Returns true if the current action is done (goto has arrived at the target location,
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inventory import can't import anymore, dig has dug every possible block, ..).
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**/
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public function isActionDone():Bool {
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throw new NotImplementedException();
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}
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/**
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When the Drone was targeting an Entity (in the Entity Attack program), this will stop attacking that target.
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**/
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public function forgetTarget() {
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throw new NotImplementedException();
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}
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/**
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Will get the amount of inserted upgrades of the given type.
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This type is the index of the upgrade (in creative, or NEI), starting with 0.
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Or the metadata value when you use NEI.
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A Speed upgrade for example has an index of 5.
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**/
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public function getUpgrades(upgrade:String) {
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throw new NotImplementedException();
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}
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/**
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Unkown. Showed up in the inspect.
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**/
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public function setCanSteal(canSteal:Bool) {
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throw new NotImplementedException();
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}
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/**
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Unkown. Showed up in the inspect.
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**/
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public function setRequiresTool(requiresTool:Bool) {
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throw new NotImplementedException();
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}
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/**
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Unkown. Showed up in the inspect.
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**/
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public function setCheckLineOfSight(check:Bool) {
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throw new NotImplementedException();
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}
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/**
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Unkown. Showed up in the inspect.
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**/
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public function setRightClickType(to:String) {
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throw new NotImplementedException();
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}
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/**
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Unkown. Showed up in the inspect.
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**/
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public function getDronePositionVec() {
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throw new NotImplementedException();
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}
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/**
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Unkown. Showed up in the inspect.
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**/
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public function getOwnerID() {
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throw new NotImplementedException();
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}
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/**
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Unkown. Showed up in the inspect.
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**/
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public function getOwnerName():String {
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throw new NotImplementedException();
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}
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}
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