added ui events to LayerdRootElement
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3e09bcfad2
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@ -2,25 +2,31 @@ package lib.ui.elements;
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import lib.ui.rendere.UIEventDelegate;
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abstract EventMap(List<{bound:Rect, delegate:UIEventDelegate}>) {
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inline public function new(?i:List<{bound:Rect, delegate:UIEventDelegate}>) {
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/**
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Find the responsable UIElement to handle the event based on position. Element can be layerd.
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Elements added first are lower in the layer.
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**/
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abstract EventMap(Array<{bound:Rect, delegate:UIEventDelegate}>) {
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inline public function new(?i:Array<{bound:Rect, delegate:UIEventDelegate}>) {
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if (i == null) {
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this = new List<{bound:Rect, delegate:UIEventDelegate}>();
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this = new Array<{bound:Rect, delegate:UIEventDelegate}>();
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} else {
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this = i;
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}
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}
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public function findResponseableDelegate(pos:Pos):UIEventDelegate {
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for (i in this) {
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if (i.bound.isInside(pos)) {
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return i.delegate;
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for (i in 0...this.length) {
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var newi = (this.length - 1) - i;
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var element = this[newi];
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if (element.bound.isInside(pos)) {
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return element.delegate;
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}
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}
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return null;
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}
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public function addElement(element:UIEventDelegate, bound:Rect) {
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this.add({bound: bound, delegate: element});
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public inline function addElement(element:UIEventDelegate, bound:Rect) {
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this.push({bound: bound, delegate: element});
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}
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}
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@ -17,11 +17,16 @@ class LayerdRootElement implements UIElement {
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}
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public function render(bounds:Pos):Canvas {
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// TODO: add event handle
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this.eventManager.clearMap();
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var stack = new CanvasStack();
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for (child in this.children) {
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stack.addLayer(child.element.render(bounds), child.offset);
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var canvas = child.element.render(bounds);
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var bound = canvas.getBounds();
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bound.offset(child.offset);
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eventManager.addMapElement(child.element, bound);
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stack.addLayer(canvas, child.offset);
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}
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return stack.compress();
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