improved Pos3 with math functions

This commit is contained in:
Djeeberjr 2023-03-28 00:56:06 +02:00
parent da78641aec
commit 7fe52b1a8a

View File

@ -3,18 +3,18 @@ package lib;
import lib.Vec.Vec3;
/**
Reporesents a Point in a 3D `Int` System.
Basicly a wrapper for Vec3<Int> with some extra functions.
Reporesents a Point in a 3D `Float` System.
Basicly a wrapper for Vec3<Float> with some extra functions.
`Y` represents the height of the point.
**/
@:forward(x,y,z)
abstract Pos3(Vec3<Int>) from Vec3<Int> to Vec3<Int>{
inline public function new(i:Vec3<Int>) {
abstract Pos3(Vec3<Float>) from Vec3<Float> to Vec3<Float>{
inline public function new(i:Vec3<Float>) {
this = i;
}
@:op(A + B)
public function add(rhs: Vec3<Int>):Pos3 {
public function add(rhs: Vec3<Float>):Pos3 {
return new Pos3({
y: this.y + rhs.y,
x: this.x + rhs.x,
@ -23,7 +23,7 @@ abstract Pos3(Vec3<Int>) from Vec3<Int> to Vec3<Int>{
}
@:op(A - B)
public function sub(rhs: Vec3<Int>):Pos3 {
public function sub(rhs: Vec3<Float>):Pos3 {
return new Pos3({
y: this.y - rhs.y,
x: this.x - rhs.x,
@ -32,11 +32,20 @@ abstract Pos3(Vec3<Int>) from Vec3<Int> to Vec3<Int>{
}
@:op(A * B)
public function multiply(rhs: Vec3<Int>): Pos3 {
public function multiplyScalar(rhs: Float): Pos3 {
return new Pos3({
y: this.y * rhs.y,
x: this.x * rhs.x,
z: this.z * rhs.z
y: this.y * rhs,
x: this.x * rhs,
z: this.z * rhs
});
}
@:op(A / B)
public function divideScalar(rhs: Float): Pos3 {
return new Pos3({
y: this.y / rhs,
x: this.x / rhs,
z: this.z / rhs
});
}
@ -48,4 +57,43 @@ abstract Pos3(Vec3<Int>) from Vec3<Int> to Vec3<Int>{
z: -this.z
});
}
public function dot(rhs: Vec3<Float>): Float {
return this.x * rhs.x + this.y * rhs.y + this.z * rhs.z;
}
public function cross(rhs: Vec3<Float>):Pos3 {
return new Pos3({
x: this.y * rhs.z - this.z * rhs.y,
y: this.z * rhs.x - this.x * rhs.z,
z: this.x * rhs.y - this.y * rhs.x
});
}
public function normalize():Pos3 {
var l = length();
return multiplyScalar(1 / l);
}
public function length():Float {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
}
@:op(A == B)
public function equals(rhs:Pos3):Bool {
return close(rhs);
}
@:op(A != B)
public function notEquals(rhs:Pos3):Bool {
return !close(rhs);
}
public function close(rhs:Pos3, epsilon:Float = 0.001):Bool {
return Math.abs(this.x - rhs.x) < epsilon && Math.abs(this.y - rhs.y) < epsilon && Math.abs(this.z - rhs.z) < epsilon;
}
public function toString():String {
return 'Pos3(${this.x}, ${this.y}, ${this.z})';
}
}