removed unused turtle stuff

This commit is contained in:
Niklas Kapelle 2024-04-22 22:41:38 +02:00
parent 36f97f09d5
commit 5c71ab1c30
Signed by: niklas
GPG Key ID: 4EB651B36D841D16
4 changed files with 0 additions and 321 deletions

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@ -1,102 +0,0 @@
package lib.turtle;
import lib.Pos;
import lib.Pos3;
import kernel.turtle.Turtle;
using tink.CoreApi;
class TurtleExecuter {
private var instructions:Array<TurtleInstruction>;
public function new(instructions:Array<TurtleInstruction>) {
this.instructions = instructions;
}
public function getRequiredFuel():Int {
var fuel = 0;
for (inst in instructions) {
if (inst == Forward || inst == Back || inst == Up || inst == Down) {
fuel++;
}
}
return fuel;
}
public function getRequiredBlocks():Int {
var blocks = 0;
for (inst in instructions) {
switch inst {
case Place(_):
blocks++;
default:
}
}
return blocks;
}
/**
Return the offset of the turtle after executing the instructions.
The origin is the starting position of the turtle.
**/
public function getFinalOffset():{offset:Pos3, faceing:Pos} {
var pos:Pos3 = {x: 0, y: 0, z: 0};
var forwardVec:Pos3 = {x: 1, y: 0, z: 0};
for (inst in instructions) {
switch inst {
case Forward:
pos = pos + forwardVec;
case Back:
pos = pos - forwardVec;
case TurnRight:
forwardVec = {x: -forwardVec.z, z: forwardVec.x, y: forwardVec.y};
case TurnLeft:
forwardVec = {x: forwardVec.z, z: -forwardVec.x, y: forwardVec.y};
default:
}
}
return {offset: pos, faceing: new Pos({x: forwardVec.x, y: forwardVec.z})};
}
public function execute() {
for (inst in instructions) {
executeInst(inst);
}
}
private function executeInst(instruction:TurtleInstruction):Outcome<Noise, String> {
switch instruction {
case Forward:
return Turtle.forward();
case Back:
return Turtle.back();
case Up:
return Turtle.up();
case Down:
return Turtle.down();
case TurnLeft:
return Turtle.turnLeft();
case TurnRight:
return Turtle.turnRight();
case Dig(dir):
return Turtle.dig(dir);
case Place(dir):
return Turtle.place(dir);
case PlacseSign(dir, text):
return Turtle.placeSign(dir, text);
case Select(slot):
var r = Turtle.selectSlot(slot);
if (r.isSuccess()) {
return Outcome.Success(null);
} else {
return Outcome.Failure("Failed to select slot");
}
}
return Outcome.Failure("Unknown instruction: " + instruction);
}
}

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@ -1,92 +0,0 @@
package lib.turtle;
import kernel.turtle.Turtle;
using tink.CoreApi;
/**
Extends the Turtle kernel.
**/
class TurtleExt {
public static function getFreeSlots(t:Turtle):Int {
var ret:Int = 0;
for (i in 0...Turtle.MAX_SLOTS) {
if (t.getItemCount(i) == 0) {
ret++;
}
}
return ret;
}
public static function canPickup(t:Turtle, item:Item):Bool {
for (i in 0...Turtle.MAX_SLOTS) {
var slotItem = t.getItemDetail(i).orNull();
if (slotItem != null && slotItem.name == item) {
if (t.getItemSpace(i) > 0) {
return true;
}
}
}
return false;
}
public static function canPickupCount(t:Turtle, item:Item):Int {
var ret:Int = 0;
for (i in 0...Turtle.MAX_SLOTS) {
var slotItem = Turtle.getItemDetail(i).orNull();
if (slotItem != null && slotItem.name == item) {
ret += Turtle.getItemSpace(i);
}
}
return ret;
}
public static function getInventory(t:Turtle):Map<Int, {item:Item, count:Int, free:Int}> {
var rtn:Map<Int, {item:Item, count:Int, free:Int}> = new Map();
for (i in 0...Turtle.MAX_SLOTS) {
var slotItem = t.getItemDetail(i).orNull();
if (slotItem != null) {
rtn.set(i, {item: slotItem.name, count: slotItem.count, free: t.getItemSpace(i)});
}
}
return rtn;
}
/**
Optimize the turtle inventory.
TODO: does not work 100% yet. Can be optimized more i think. Not that it needs to be optimized.
**/
public static function tidy(t:Turtle) {
var inv = getInventory(t);
// For each item in the inventory
for (k1 => v1 in inv) {
if (v1.free == 0 || v1.count == 0) {
continue;
}
for (k2 => v2 in inv) {
if (k2 == k1) {
continue;
}
if (v1.item == v2.item && v2.free > 0) {
// We can move an item in there
t.transfer(k1, k2, v2.free);
v1.count -= v2.free;
if (v1.count <= 0) {
inv.remove(k1);
break;
}
}
}
}
}
}

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package lib.turtle;
import kernel.turtle.Types.InteractDirections;
import kernel.turtle.Types.TurtleSlot;
enum TurtleInstruction {
Forward;
Back;
Up;
Down;
TurnLeft;
TurnRight;
Dig(dir:InteractDirections);
Place(dir:InteractDirections);
PlacseSign(dir:InteractDirections, text:String);
Select(slot:TurtleSlot);
}

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package lib.turtle;
// Check usage of NativeStringTools
// here https://api.haxe.org/lua/NativeStringTools.html
// and here http://lua-users.org/wiki/StringLibraryTutorial
import kernel.turtle.Types.TurtleSlot;
import kernel.turtle.Turtle;
import lua.NativeStringTools;
using tink.CoreApi;
/**
Save a set of turtle instructions to a string and execute them.
**/
class TurtleInstructionParser {
public function new() {}
public function encode(instructions:Array<TurtleInstruction>):String {
var s = "";
var times = 0;
var lastInstruction:TurtleInstruction = null;
for (inst in instructions) {
if (inst == lastInstruction) {
times++;
continue;
}
if (lastInstruction != null) {
var encoded = encodeInstruction(lastInstruction);
s = s + '${times + 1}$encoded';
}
times = 0;
lastInstruction = inst;
}
var encoded = encodeInstruction(lastInstruction);
s = s + '${times + 1}$encoded';
return s;
}
private function encodeInstruction(inst:TurtleInstruction):String {
for (k => v in cmdMap) {
if (v == inst) {
return k;
}
}
switch inst {
case Select(slot):
return "m" + encodeSlot(slot);
default:
return "";
}
return "";
}
private function encodeSlot(slot:TurtleSlot):String {
return String.fromCharCode(slot + 97);
}
public function parse(instructionsString:String):Array<TurtleInstruction> {
var rtn:Array<TurtleInstruction> = [];
var mfunc = NativeStringTools.gmatch(instructionsString, "%d+%D+");
while (true) {
var found = mfunc();
if (found == null) {
break;
}
var times = Std.parseInt(NativeStringTools.match(found, "%d+"));
var command = NativeStringTools.match(found, "%D+");
var cmd = cmdMap.get(command);
if (cmd != null) {
rtn = rtn.concat([for (i in 0...times) cmd]);
}
switch command.charAt(0) {
case "m": // select
var slot = parseSlot(command.charAt(1));
rtn = rtn.concat([for (i in 0...times) Select(slot)]);
}
}
return rtn;
}
private static function parseSlot(slot:String):TurtleSlot {
var slot = slot.charCodeAt(0) - 97;
if (slot < 0 || slot > Turtle.MAX_SLOTS) {
// TODO: better error handling
throw new Error("Invalid slot: " + slot);
}
return slot;
}
private var cmdMap:Map<String, TurtleInstruction> = [
"a" => Forward, "b" => Back, "c" => TurnLeft, "d" => TurnRight, "e" => Up, "f" => Down, "g" => Dig(Front), "h" => Dig(Up), "i" => Dig(Down),
"j" => Place(Front), "k" => Place(Up), "l" => Place(Down),
];
}