cc-haxe/src/kernel/ui/WindowContext.hx

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2021-12-20 00:55:30 +00:00
package kernel.ui;
import util.Color;
import util.Signal;
import kernel.ui.WindowManager.ButtonType;
import util.Vec.Vec2;
import lib.TermWriteable;
class WindowContext implements TermWriteable {
private final writer:VirtualTermWriter;
private final _clickSignal:Signal<{button: ButtonType, pos: Vec2<Int>}> = new Signal();
private final _keySignal:Signal<{keyCode: Int, isHeld: Bool}> = new Signal();
private final _keyUpSignal:Signal<Int> = new Signal();
private final _mouseDragSignal:Signal<{button: ButtonType, pos: Vec2<Int>}> = new Signal();
private final _mouseScrollSignal:Signal<{dir: Int,pos: Vec2<Int>}> = new Signal();
private final _mouseUpSignal:Signal<{button: ButtonType,pos: Vec2<Int>}> = new Signal();
private final _pasteSignal:Signal<String> = new Signal();
public var clickSignal(get,null):SignalReadonly<{button: ButtonType, pos: Vec2<Int>}>;
public var keySignal(get,null):SignalReadonly<{keyCode: Int, isHeld: Bool}>;
public var keyUpSignal(get,null):SignalReadonly<Int>;
public var mouseDragSignal(get,null):SignalReadonly<{button: ButtonType, pos: Vec2<Int>}>;
public var mouseScrollSignal(get,null):SignalReadonly<{dir: Int,pos: Vec2<Int>}>;
public var mouseUpSignal(get,null):SignalReadonly<{button: ButtonType,pos: Vec2<Int>}>;
public var pasteSignal(get,null):SignalReadonly<String> ;
public function new(writer: VirtualTermWriter) {
this.writer = writer;
}
public var onResize(get, null):SignalReadonly<Vec2<Int>>;
function get_onResize():SignalReadonly<Vec2<Int>> {
return writer.onResize;
}
@:allow(kernel.ui)
private function setTarget(target: TermWriteable) {
writer.setTarget(target);
}
@:allow(kernel.ui)
private function enable() {
writer.enable();
}
@:allow(kernel.ui)
private function disable() {
writer.disable();
}
@:allow(kernel.ui)
private function isEnabled() {
return writer.isEnabled();
}
public function get_clickSignal(){
return _clickSignal;
}
public function get_keySignal(){
return _keySignal;
}
public function get_keyUpSignal(){
return _keyUpSignal;
}
public function get_mouseDragSignal(){
return _mouseDragSignal;
}
public function get_mouseScrollSignal(){
return _mouseScrollSignal;
}
public function get_mouseUpSignal(){
return _mouseUpSignal;
}
public function get_pasteSignal(){
return _pasteSignal;
}
@:allow(kernel.ui.WindowManager) // Package private
private function click(button:ButtonType ,pos: Vec2<Int>) {
_clickSignal.emit({button: button,pos: pos});
}
@:allow(kernel.ui.WindowManager) // Package private
private function key(keyCode: Int, isHeld: Bool) {
_keySignal.emit({keyCode: keyCode,isHeld: isHeld});
}
@:allow(kernel.ui.WindowManager) // Package private
private function keyUp(keyCode: Int) {
_keyUpSignal.emit(keyCode);
}
@:allow(kernel.ui.WindowManager) // Package private
private function mouseDrag(button: ButtonType, pos: Vec2<Int>) {
_mouseDragSignal.emit({button: button,pos: pos});
}
@:allow(kernel.ui.WindowManager) // Package private
private function mouseScroll(dir: Int,pos: Vec2<Int>) {
_mouseScrollSignal.emit({dir: dir,pos: pos});
}
@:allow(kernel.ui.WindowManager) // Package private
private function mouseUp(button: ButtonType,pos: Vec2<Int>) {
_mouseUpSignal.emit({button: button,pos: pos});
}
@:allow(kernel.ui.WindowManager) // Package private
private function paste(text: String) {
_pasteSignal.emit(text);
}
public function write(text:String) {
writer.write(text);
}
public function scroll(y:Int) {
writer.scroll(y);
}
public function getCursorPos():Vec2<Int> {
return writer.getCursorPos();
}
public function setCursorPos(x:Int, y:Int) {
writer.setCursorPos(x,y);
}
public function getCursorBlink():Bool {
return writer.getCursorBlink();
}
public function setCursorBlink(blink:Bool) {
writer.setCursorBlink(blink);
}
public function getSize():Vec2<Int> {
return writer.getSize();
}
public function clear() {
writer.clear();
}
public function clearLine() {
writer.clearLine();
}
public function getTextColor():Color {
return writer.getTextColor();
}
public function setTextColor(colour:Color) {
writer.setTextColor(colour);
}
public function getBackgroundColor():Color {
return writer.getBackgroundColor();
}
public function setBackgroundColor(color:Color) {
writer.setBackgroundColor(color);
}
public function isColor():Bool {
return writer.isColor();
}
}