2022-12-19 20:06:23 +00:00
|
|
|
package lib;
|
2022-04-26 17:42:58 +00:00
|
|
|
|
2022-12-19 20:06:23 +00:00
|
|
|
import lib.Vec.Vec3;
|
2022-04-26 17:42:58 +00:00
|
|
|
|
|
|
|
/**
|
2023-03-27 22:56:06 +00:00
|
|
|
Reporesents a Point in a 3D `Float` System.
|
|
|
|
Basicly a wrapper for Vec3<Float> with some extra functions.
|
2022-04-26 17:42:58 +00:00
|
|
|
`Y` represents the height of the point.
|
|
|
|
**/
|
|
|
|
@:forward(x,y,z)
|
2023-03-27 22:56:06 +00:00
|
|
|
abstract Pos3(Vec3<Float>) from Vec3<Float> to Vec3<Float>{
|
|
|
|
inline public function new(i:Vec3<Float>) {
|
2022-04-26 17:42:58 +00:00
|
|
|
this = i;
|
|
|
|
}
|
|
|
|
|
|
|
|
@:op(A + B)
|
2023-03-27 22:56:06 +00:00
|
|
|
public function add(rhs: Vec3<Float>):Pos3 {
|
2022-04-26 17:42:58 +00:00
|
|
|
return new Pos3({
|
|
|
|
y: this.y + rhs.y,
|
|
|
|
x: this.x + rhs.x,
|
|
|
|
z: this.z + rhs.z
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
@:op(A - B)
|
2023-03-27 22:56:06 +00:00
|
|
|
public function sub(rhs: Vec3<Float>):Pos3 {
|
2022-04-26 17:42:58 +00:00
|
|
|
return new Pos3({
|
|
|
|
y: this.y - rhs.y,
|
|
|
|
x: this.x - rhs.x,
|
|
|
|
z: this.z - rhs.z
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
@:op(A * B)
|
2023-03-27 22:56:06 +00:00
|
|
|
public function multiplyScalar(rhs: Float): Pos3 {
|
2022-04-26 17:42:58 +00:00
|
|
|
return new Pos3({
|
2023-03-27 22:56:06 +00:00
|
|
|
y: this.y * rhs,
|
|
|
|
x: this.x * rhs,
|
|
|
|
z: this.z * rhs
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
@:op(A / B)
|
|
|
|
public function divideScalar(rhs: Float): Pos3 {
|
|
|
|
return new Pos3({
|
|
|
|
y: this.y / rhs,
|
|
|
|
x: this.x / rhs,
|
|
|
|
z: this.z / rhs
|
2022-04-26 17:42:58 +00:00
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
@:op(-A)
|
|
|
|
public function negate(): Pos3 {
|
|
|
|
return new Pos3({
|
|
|
|
y: -this.y,
|
|
|
|
x: -this.x,
|
|
|
|
z: -this.z
|
|
|
|
});
|
|
|
|
}
|
2023-03-27 22:56:06 +00:00
|
|
|
|
|
|
|
public function dot(rhs: Vec3<Float>): Float {
|
|
|
|
return this.x * rhs.x + this.y * rhs.y + this.z * rhs.z;
|
|
|
|
}
|
|
|
|
|
|
|
|
public function cross(rhs: Vec3<Float>):Pos3 {
|
|
|
|
return new Pos3({
|
|
|
|
x: this.y * rhs.z - this.z * rhs.y,
|
|
|
|
y: this.z * rhs.x - this.x * rhs.z,
|
|
|
|
z: this.x * rhs.y - this.y * rhs.x
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
public function normalize():Pos3 {
|
|
|
|
var l = length();
|
|
|
|
return multiplyScalar(1 / l);
|
|
|
|
}
|
|
|
|
|
|
|
|
public function length():Float {
|
|
|
|
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
|
|
|
|
}
|
|
|
|
|
|
|
|
@:op(A == B)
|
|
|
|
public function equals(rhs:Pos3):Bool {
|
|
|
|
return close(rhs);
|
|
|
|
}
|
|
|
|
|
|
|
|
@:op(A != B)
|
|
|
|
public function notEquals(rhs:Pos3):Bool {
|
|
|
|
return !close(rhs);
|
|
|
|
}
|
|
|
|
|
|
|
|
public function close(rhs:Pos3, epsilon:Float = 0.001):Bool {
|
|
|
|
return Math.abs(this.x - rhs.x) < epsilon && Math.abs(this.y - rhs.y) < epsilon && Math.abs(this.z - rhs.z) < epsilon;
|
|
|
|
}
|
|
|
|
|
|
|
|
public function toString():String {
|
|
|
|
return 'Pos3(${this.x}, ${this.y}, ${this.z})';
|
|
|
|
}
|
2022-04-26 17:42:58 +00:00
|
|
|
}
|