implemented summoning of heads

This commit is contained in:
Niklas 2020-06-27 01:11:15 +02:00
parent 258bfc00c3
commit 93d2661d90
2 changed files with 113 additions and 0 deletions

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@ -4,11 +4,13 @@ import org.bukkit.plugin.java.JavaPlugin;
public class HardcoreRevive extends JavaPlugin {
DropHead dropHead;
SummonHead summonHead;
@Override
public void onEnable() {
this.getLogger().info("hardcore-revive plugin enabled");
dropHead = new DropHead(this);
summonHead = new SummonHead(this);
}
}

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@ -0,0 +1,111 @@
package org.kapelle.hardcore_revive;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.block.Block;
import org.bukkit.block.Sign;
import org.bukkit.block.Skull;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.util.Vector;
public class SummonHead implements Listener {
private final JavaPlugin plugin;
public SummonHead(JavaPlugin plugin){
this.plugin = plugin;
plugin.getServer().getPluginManager().registerEvents(this, plugin);
}
@EventHandler
public void onBlockPlace(BlockPlaceEvent event){
if(event.getBlockPlaced().getType() == Material.SOUL_CAMPFIRE && !event.isCancelled()){
if (isValidMultiblock(event.getBlockPlaced().getLocation())){
summonHead(event.getBlockPlaced().getLocation());
}
}
}
/**
* Checks if a block type is a sign that is standing (not mounted on a wall)
* @param block
* @return
*/
private boolean isStandingSign(Material block){
return block == Material.SPRUCE_SIGN
|| block == Material.ACACIA_SIGN
|| block == Material.BIRCH_SIGN
|| block == Material.CRIMSON_SIGN
|| block == Material.DARK_OAK_SIGN
|| block == Material.JUNGLE_SIGN
|| block == Material.OAK_SIGN
|| block == Material.WARPED_SIGN;
}
/**
* Checks if the last placed block is a valid multiblock.
* The valid structure is from top to bottom: Standing sign, soul sand, soul campfire, soul sand
* @param lastBlockLocation Exprected to be the soul campfire
* @return if the structure is valid
*/
private boolean isValidMultiblock(Location lastBlockLocation){
return lastBlockLocation.clone().add(new Vector(0,-1,0)).getBlock().getType() == Material.SOUL_SAND
&& lastBlockLocation.clone().add(new Vector(0,1,0)).getBlock().getType() == Material.SOUL_SAND
&& isStandingSign(lastBlockLocation.clone().add(new Vector(0,2,0)).getBlock().getType());
}
/**
* Perform the head summoning ritual.
* @param lastBlockLocation The location of the core block of the multiblock structure. In this case
* the soul campfire.
*/
private void summonHead(Location lastBlockLocation){
Block topBlock = lastBlockLocation.clone().add(new Vector(0,2,0)).getBlock();
String spiritName = getSignText((Sign) topBlock.getState());
Player spirit = plugin.getServer().getPlayerExact(spiritName);
if (spirit == null) {
// TODO: inform player about spirit not readchable (must be online)
return;
}
// Remove sign
topBlock.setType(Material.AIR);
// Spawn particle at sign
topBlock.getWorld().spawnParticle(Particle.SPELL_WITCH,topBlock.getLocation(),20);
// Prepare head to be spawned
ItemStack head = new ItemStack(Material.PLAYER_HEAD);
SkullMeta headMeta = (SkullMeta) head.getItemMeta();
assert headMeta != null;
headMeta.setOwningPlayer(spirit);
head.setItemMeta(headMeta);
// Spawn head at the position of the sign
lastBlockLocation.getWorld().dropItem(topBlock.getLocation(),head);
// Remove soul campfire
// FIXME: removing the campfire raises an execption somewhere else. But i think its fine. Maybe removing a tile entity works different
lastBlockLocation.getBlock().setType(Material.AIR);
}
/**
* Joins all lines from a sign. That way usernames that are too long for a single line can fit.
* @param sign
* @return
*/
private String getSignText(Sign sign){
return String.join("",sign.getLines());
}
}