29 lines
694 B
C#
29 lines
694 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Powerup : MonoBehaviour
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{
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[Range(0,1)]
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public float movementSpeed = 0.5f;
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public void FixedUpdate()
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{
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var x = this.transform.position.x;
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var y = this.transform.position.y;
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var z = this.transform.position.z;
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this.transform.position = new Vector3(x,y,z + movementSpeed);
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}
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public void Activate()
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{
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var randomNum = Random.Range(0,1f);
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if (randomNum >= 0.5){
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Gamemaster.instance.Slomo();
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}else{
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Gamemaster.instance.PaddleSizePowerup();
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}
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Object.Destroy(this.gameObject);
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}
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}
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