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71
.gitignore
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71
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
spriteID:
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||||
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|
||||
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|
||||
indices:
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|
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|
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secondaryTextures: []
|
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
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|
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fileFormatVersion: 2
|
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guid: 4aa8aeae033c2c9c596a97bdcd24c225
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28
Assets/Scripts/BallMovement.cs
Normal file
28
Assets/Scripts/BallMovement.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BallMovement : MonoBehaviour
|
||||
{
|
||||
[Range(0,1)]
|
||||
public float movementSpeed = 1f;
|
||||
public Vector2 currentMotion = new Vector2(0,-1);
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
var x = this.transform.position.x;
|
||||
var y = this.transform.position.y;
|
||||
var z = this.transform.position.z;
|
||||
|
||||
this.transform.position = new Vector3(
|
||||
x + (this.currentMotion.x * this.movementSpeed),
|
||||
y,
|
||||
z + (this.currentMotion.y * this.movementSpeed)
|
||||
);
|
||||
}
|
||||
|
||||
public void BounceTo(Vector2 dir)
|
||||
{
|
||||
this.currentMotion = Vector2.Reflect(this.currentMotion,dir);
|
||||
}
|
||||
}
|
11
Assets/Scripts/BallMovement.cs.meta
Normal file
11
Assets/Scripts/BallMovement.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
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|
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56
Assets/Scripts/Block.cs
Normal file
56
Assets/Scripts/Block.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Block : MonoBehaviour
|
||||
{
|
||||
|
||||
public Material[] stageMat;
|
||||
public int hitPoints = 1;
|
||||
|
||||
public GameObject powerupPrefab;
|
||||
|
||||
void Start()
|
||||
{
|
||||
setMat();
|
||||
}
|
||||
|
||||
// Called by Bouncer when hit by ball
|
||||
public void OnHit()
|
||||
{
|
||||
this.hitPoints--;
|
||||
Gamemaster.instance.AddPoints(1);
|
||||
if (this.hitPoints <= 0)
|
||||
{
|
||||
var randomNum = Random.Range(0,1f);
|
||||
if (randomNum >= 0.2){
|
||||
Instantiate(this.powerupPrefab,this.transform.position,Quaternion.identity);
|
||||
}
|
||||
// Delete block
|
||||
Object.Destroy(this.gameObject);
|
||||
}else
|
||||
{
|
||||
setMat();
|
||||
}
|
||||
}
|
||||
|
||||
private void setMat()
|
||||
{
|
||||
Material mat = null;
|
||||
if (this.hitPoints <= 1)
|
||||
{
|
||||
mat = this.stageMat[0];
|
||||
}else if (this.hitPoints <= 2)
|
||||
{
|
||||
mat = this.stageMat[1];
|
||||
}else
|
||||
{
|
||||
mat = this.stageMat[2];
|
||||
}
|
||||
|
||||
if (mat != null)
|
||||
{
|
||||
this.GetComponent<MeshRenderer>().material = mat;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Block.cs.meta
Normal file
11
Assets/Scripts/Block.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
|
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assetBundleVariant:
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75
Assets/Scripts/BlockBouncer.cs
Normal file
75
Assets/Scripts/BlockBouncer.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BlockBouncer : MonoBehaviour
|
||||
{
|
||||
private Block parent;
|
||||
|
||||
void Start(){
|
||||
parent = this.GetComponent<Block>();
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var ballMovement = other.GetComponent<BallMovement>();
|
||||
if (ballMovement != null){
|
||||
var contractPoint = this.GetComponent<Collider>().ClosestPointOnBounds(other.transform.position);
|
||||
var vec = bounceVector(new Vector2(contractPoint.x,contractPoint.z));
|
||||
|
||||
Debug.DrawRay(contractPoint,new Vector3(vec.x,1,vec.y),Color.green,10);
|
||||
|
||||
ballMovement.BounceTo(vec);
|
||||
this.parent.OnHit();
|
||||
}
|
||||
}
|
||||
|
||||
// Warning: Shitty code
|
||||
private Vector2 bounceVector(Vector2 colPos)
|
||||
{
|
||||
var pos = new Vector2(this.transform.position.x,this.transform.position.z);
|
||||
var hWidth = this.GetComponent<Collider>().bounds.size.x / 2f;
|
||||
var hHight = this.GetComponent<Collider>().bounds.size.z / 2f;
|
||||
|
||||
var topRight = pos + new Vector2(-hWidth,-hHight);
|
||||
var topLeft = pos + new Vector2(hWidth,-hHight);
|
||||
var botRight = pos + new Vector2(-hWidth,hHight);
|
||||
var botLeft = pos + new Vector2(hWidth,hHight);
|
||||
|
||||
if (colPos.y >= (pos.y - hHight)){
|
||||
// 1 2 3
|
||||
if (colPos.x >= (pos.x + hWidth)){
|
||||
// 1
|
||||
return Vector2.left;
|
||||
}else if (colPos.x <= (pos.x - hHight)){
|
||||
// 3
|
||||
return Vector2.right;
|
||||
}else{
|
||||
// 2
|
||||
return Vector2.down;
|
||||
}
|
||||
}else if (colPos.y >= (pos.y + hHight)){
|
||||
// 6 7 8
|
||||
if (colPos.x >= (pos.x + hWidth)){
|
||||
// 6
|
||||
Debug.Log("6");
|
||||
}else if (colPos.x <= (pos.x - hHight)){
|
||||
// 8
|
||||
Debug.Log("8");
|
||||
}else{
|
||||
// 7
|
||||
return Vector2.up;
|
||||
}
|
||||
}else{
|
||||
// 4 5
|
||||
if (colPos.x >= pos.x){
|
||||
// 4
|
||||
Debug.Log("4");
|
||||
}else{
|
||||
// 5
|
||||
Debug.Log("5");
|
||||
}
|
||||
}
|
||||
return new Vector2(0f,0f);
|
||||
}
|
||||
}
|
11
Assets/Scripts/BlockBouncer.cs.meta
Normal file
11
Assets/Scripts/BlockBouncer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
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|
||||
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|
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|
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16
Assets/Scripts/GameOverArea.cs
Normal file
16
Assets/Scripts/GameOverArea.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameOverArea : MonoBehaviour
|
||||
{
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var ballMovement = other.GetComponent<BallMovement>();
|
||||
if (ballMovement != null){
|
||||
// Ball lost
|
||||
Gamemaster.instance.LostBall();
|
||||
}
|
||||
Object.Destroy(other.gameObject);
|
||||
}
|
||||
}
|
11
Assets/Scripts/GameOverArea.cs.meta
Normal file
11
Assets/Scripts/GameOverArea.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
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|
||||
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|
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75
Assets/Scripts/Gamemaster.cs
Normal file
75
Assets/Scripts/Gamemaster.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Gamemaster : MonoBehaviour
|
||||
{
|
||||
public static Gamemaster instance;
|
||||
public GameObject textPoints;
|
||||
public GameObject textBalls;
|
||||
public GameObject ballPrefab;
|
||||
public GameObject paddle;
|
||||
|
||||
private int points = 0;
|
||||
private int balls = 3;
|
||||
|
||||
private float slomoTime = -1f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
Gamemaster.instance = this;
|
||||
updateText();
|
||||
}
|
||||
|
||||
void Update(){
|
||||
if (slomoTime >= 0){
|
||||
slomoTime += Time.deltaTime;
|
||||
if (slomoTime >= 5){
|
||||
Time.timeScale = 1f;
|
||||
slomoTime = -1f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void updateText(){
|
||||
this.textPoints.GetComponent<TextMesh>().text = this.points.ToString();
|
||||
this.textBalls.GetComponent<TextMesh>().text = this.balls.ToString();
|
||||
}
|
||||
|
||||
public void LostBall(){
|
||||
this.balls--;
|
||||
if (this.balls < 0){
|
||||
gameOver();
|
||||
}else{
|
||||
updateText();
|
||||
spawnNewBall();
|
||||
}
|
||||
}
|
||||
|
||||
public void AddPoints(int points){
|
||||
this.points += points;
|
||||
updateText();
|
||||
}
|
||||
|
||||
public void Slomo()
|
||||
{
|
||||
Time.timeScale = 0.6f;
|
||||
this.slomoTime = 0;
|
||||
}
|
||||
|
||||
public void PaddleSizePowerup()
|
||||
{
|
||||
var scale = this.paddle.transform.localScale;
|
||||
this.paddle.transform.localScale = new Vector3(scale.x + 0.4f,scale.y,scale.z);
|
||||
}
|
||||
|
||||
private void spawnNewBall(){
|
||||
var pos = this.paddle.transform.position;
|
||||
|
||||
var newBall = Instantiate(this.ballPrefab,new Vector3(pos.x,1,pos.z - 1),Quaternion.identity);
|
||||
}
|
||||
|
||||
private void gameOver(){
|
||||
Debug.Log("Game over");
|
||||
}
|
||||
}
|
11
Assets/Scripts/Gamemaster.cs.meta
Normal file
11
Assets/Scripts/Gamemaster.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 369ece4d4ffc1a949ae794e00914c2c3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
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|
26
Assets/Scripts/PaddleBouncer.cs
Normal file
26
Assets/Scripts/PaddleBouncer.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PaddleBouncer : MonoBehaviour
|
||||
{
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var ballMovement = other.GetComponent<BallMovement>();
|
||||
if (ballMovement != null){
|
||||
var ballPos = other.transform.position;
|
||||
var centerOffset = ballPos.x - this.transform.position.x;
|
||||
var relOffset = (centerOffset / this.GetComponent<Collider>().bounds.size.x);
|
||||
var bouceVector = new Vector2(-relOffset,1);
|
||||
ballMovement.BounceTo(bouceVector.normalized);
|
||||
return;
|
||||
}
|
||||
|
||||
var powerup = other.GetComponent<Powerup>();
|
||||
if (powerup != null)
|
||||
{
|
||||
powerup.Activate();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/PaddleBouncer.cs.meta
Normal file
11
Assets/Scripts/PaddleBouncer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d85861f5df24b338b99628eff34e5cd
|
||||
MonoImporter:
|
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|
||||
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|
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|
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|
||||
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|
||||
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|
39
Assets/Scripts/PaddleMovement.cs
Normal file
39
Assets/Scripts/PaddleMovement.cs
Normal file
@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PaddleMovement : MonoBehaviour
|
||||
{
|
||||
[Range(0,2)]
|
||||
public float movementSpeed = 1f;
|
||||
|
||||
private float currentMotion = 0f;
|
||||
|
||||
public float leftBound = -4.8f;
|
||||
public float rightBound = 4.8f;
|
||||
|
||||
void FixedUpdate(){
|
||||
var x = this.transform.position.x;
|
||||
var y = this.transform.position.y;
|
||||
var z = this.transform.position.z;
|
||||
|
||||
var paddleSize = this.GetComponent<BoxCollider>().bounds.size.x;
|
||||
var newX = x + (-this.currentMotion * this.movementSpeed);
|
||||
|
||||
this.transform.position = new Vector3(
|
||||
Mathf.Clamp(
|
||||
newX,
|
||||
leftBound + (paddleSize / 2),
|
||||
rightBound - (paddleSize / 2)
|
||||
),
|
||||
y,
|
||||
z
|
||||
);
|
||||
}
|
||||
|
||||
void OnRightLeft(InputValue value)
|
||||
{
|
||||
this.currentMotion = value.Get<float>();
|
||||
}
|
||||
}
|
11
Assets/Scripts/PaddleMovement.cs.meta
Normal file
11
Assets/Scripts/PaddleMovement.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a92634fc8378a95b867df4e88c07377
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
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|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
28
Assets/Scripts/Powerup.cs
Normal file
28
Assets/Scripts/Powerup.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Powerup : MonoBehaviour
|
||||
{
|
||||
[Range(0,1)]
|
||||
public float movementSpeed = 0.5f;
|
||||
public void FixedUpdate()
|
||||
{
|
||||
var x = this.transform.position.x;
|
||||
var y = this.transform.position.y;
|
||||
var z = this.transform.position.z;
|
||||
|
||||
this.transform.position = new Vector3(x,y,z + movementSpeed);
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
var randomNum = Random.Range(0,1f);
|
||||
if (randomNum >= 0.5){
|
||||
Gamemaster.instance.Slomo();
|
||||
}else{
|
||||
Gamemaster.instance.PaddleSizePowerup();
|
||||
}
|
||||
Object.Destroy(this.gameObject);
|
||||
}
|
||||
}
|
11
Assets/Scripts/Powerup.cs.meta
Normal file
11
Assets/Scripts/Powerup.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c540b6f98f3a38b98865a4e44e6a844
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
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|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
17
Assets/Scripts/WallBouncer.cs
Normal file
17
Assets/Scripts/WallBouncer.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WallBouncer : MonoBehaviour
|
||||
{
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var ballMovement = other.GetComponent<BallMovement>();
|
||||
if (ballMovement != null)
|
||||
{
|
||||
// Debug.DrawRay(this.transform.position,this.transform.forward,Color.green,10);
|
||||
var forward = this.transform.forward;
|
||||
ballMovement.BounceTo(new Vector2(forward.x,forward.z));
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/WallBouncer.cs.meta
Normal file
11
Assets/Scripts/WallBouncer.cs.meta
Normal file
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45
Packages/manifest.json
Normal file
45
Packages/manifest.json
Normal file
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371
Packages/packages-lock.json
Normal file
371
Packages/packages-lock.json
Normal file
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|
19
ProjectSettings/AudioManager.asset
Normal file
19
ProjectSettings/AudioManager.asset
Normal file
@ -0,0 +1,19 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!11 &1
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AudioManager:
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m_Volume: 1
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Rolloff Scale: 1
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Doppler Factor: 1
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Default Speaker Mode: 2
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m_SampleRate: 0
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|
6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
@ -0,0 +1,6 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!236 &1
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ClusterInputManager:
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m_Inputs: []
|
34
ProjectSettings/DynamicsManager.asset
Normal file
34
ProjectSettings/DynamicsManager.asset
Normal file
@ -0,0 +1,34 @@
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%YAML 1.1
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shadows: 2
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
Lumin: 5
|
||||
Nintendo 3DS: 5
|
||||
Nintendo Switch: 5
|
||||
PS4: 5
|
||||
PSP2: 2
|
||||
Stadia: 5
|
||||
Standalone: 5
|
||||
WebGL: 3
|
||||
Windows Store Apps: 5
|
||||
XboxOne: 5
|
||||
iPhone: 2
|
||||
tvOS: 2
|
43
ProjectSettings/TagManager.asset
Normal file
43
ProjectSettings/TagManager.asset
Normal file
@ -0,0 +1,43 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
locked: 0
|
9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
||||
TimeManager:
|
||||
m_ObjectHideFlags: 0
|
||||
Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
34
ProjectSettings/UnityConnectSettings.asset
Normal file
34
ProjectSettings/UnityConnectSettings.asset
Normal file
@ -0,0 +1,34 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
12
ProjectSettings/VFXManager.asset
Normal file
12
ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,12 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_StripUpdateShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
8
ProjectSettings/VersionControlSettings.asset
Normal file
8
ProjectSettings/VersionControlSettings.asset
Normal file
@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!890905787 &1
|
||||
VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"False",
|
||||
"False"
|
||||
]
|
||||
}
|
14
readme.txt
Normal file
14
readme.txt
Normal file
@ -0,0 +1,14 @@
|
||||
_ _ _ _
|
||||
/ \ _ __| | ____ _ _ __ ___ (_) __| |
|
||||
/ _ \ | '__| |/ / _` | '_ \ / _ \| |/ _` |
|
||||
/ ___ \| | | < (_| | | | | (_) | | (_| |
|
||||
/_/ \_\_| |_|\_\__,_|_| |_|\___/|_|\__,_|
|
||||
|
||||
Features:
|
||||
- Bloecke mit verschieden Hitpoints und farben
|
||||
- 2 Powerups
|
||||
- Slomo mode
|
||||
- Paddle breite
|
||||
- Leben und Punktezähler
|
||||
|
||||
Video: https://www.youtube.com/watch?v=87QrjU4ulg0
|
Loading…
Reference in New Issue
Block a user