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55
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28
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Normal file
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using System.Collections;
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Assets/Scripts/Block.cs
Normal file
56
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Normal file
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using System.Collections;
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|
||||
{
|
||||
mat = this.stageMat[2];
|
||||
}
|
||||
|
||||
if (mat != null)
|
||||
{
|
||||
this.GetComponent<MeshRenderer>().material = mat;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Block.cs.meta
Normal file
11
Assets/Scripts/Block.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f8a9841f21e35bc2a147f260744d5e0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
75
Assets/Scripts/BlockBouncer.cs
Normal file
75
Assets/Scripts/BlockBouncer.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BlockBouncer : MonoBehaviour
|
||||
{
|
||||
private Block parent;
|
||||
|
||||
void Start(){
|
||||
parent = this.GetComponent<Block>();
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var ballMovement = other.GetComponent<BallMovement>();
|
||||
if (ballMovement != null){
|
||||
var contractPoint = this.GetComponent<Collider>().ClosestPointOnBounds(other.transform.position);
|
||||
var vec = bounceVector(new Vector2(contractPoint.x,contractPoint.z));
|
||||
|
||||
Debug.DrawRay(contractPoint,new Vector3(vec.x,1,vec.y),Color.green,10);
|
||||
|
||||
ballMovement.BounceTo(vec);
|
||||
this.parent.OnHit();
|
||||
}
|
||||
}
|
||||
|
||||
// Warning: Shitty code
|
||||
private Vector2 bounceVector(Vector2 colPos)
|
||||
{
|
||||
var pos = new Vector2(this.transform.position.x,this.transform.position.z);
|
||||
var hWidth = this.GetComponent<Collider>().bounds.size.x / 2f;
|
||||
var hHight = this.GetComponent<Collider>().bounds.size.z / 2f;
|
||||
|
||||
var topRight = pos + new Vector2(-hWidth,-hHight);
|
||||
var topLeft = pos + new Vector2(hWidth,-hHight);
|
||||
var botRight = pos + new Vector2(-hWidth,hHight);
|
||||
var botLeft = pos + new Vector2(hWidth,hHight);
|
||||
|
||||
if (colPos.y >= (pos.y - hHight)){
|
||||
// 1 2 3
|
||||
if (colPos.x >= (pos.x + hWidth)){
|
||||
// 1
|
||||
return Vector2.left;
|
||||
}else if (colPos.x <= (pos.x - hHight)){
|
||||
// 3
|
||||
return Vector2.right;
|
||||
}else{
|
||||
// 2
|
||||
return Vector2.down;
|
||||
}
|
||||
}else if (colPos.y >= (pos.y + hHight)){
|
||||
// 6 7 8
|
||||
if (colPos.x >= (pos.x + hWidth)){
|
||||
// 6
|
||||
Debug.Log("6");
|
||||
}else if (colPos.x <= (pos.x - hHight)){
|
||||
// 8
|
||||
Debug.Log("8");
|
||||
}else{
|
||||
// 7
|
||||
return Vector2.up;
|
||||
}
|
||||
}else{
|
||||
// 4 5
|
||||
if (colPos.x >= pos.x){
|
||||
// 4
|
||||
Debug.Log("4");
|
||||
}else{
|
||||
// 5
|
||||
Debug.Log("5");
|
||||
}
|
||||
}
|
||||
return new Vector2(0f,0f);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/BlockBouncer.cs.meta
Normal file
11
Assets/Scripts/BlockBouncer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d5d7f683f2d461daa072c8d869ebdfb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
16
Assets/Scripts/GameOverArea.cs
Normal file
16
Assets/Scripts/GameOverArea.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameOverArea : MonoBehaviour
|
||||
{
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var ballMovement = other.GetComponent<BallMovement>();
|
||||
if (ballMovement != null){
|
||||
// Ball lost
|
||||
Gamemaster.instance.LostBall();
|
||||
}
|
||||
Object.Destroy(other.gameObject);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GameOverArea.cs.meta
Normal file
11
Assets/Scripts/GameOverArea.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e2d8f3d57700e04c5906a5881866e6b6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
75
Assets/Scripts/Gamemaster.cs
Normal file
75
Assets/Scripts/Gamemaster.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Gamemaster : MonoBehaviour
|
||||
{
|
||||
public static Gamemaster instance;
|
||||
public GameObject textPoints;
|
||||
public GameObject textBalls;
|
||||
public GameObject ballPrefab;
|
||||
public GameObject paddle;
|
||||
|
||||
private int points = 0;
|
||||
private int balls = 3;
|
||||
|
||||
private float slomoTime = -1f;
|
||||
|
||||
void Start()
|
||||
{
|
||||
Gamemaster.instance = this;
|
||||
updateText();
|
||||
}
|
||||
|
||||
void Update(){
|
||||
if (slomoTime >= 0){
|
||||
slomoTime += Time.deltaTime;
|
||||
if (slomoTime >= 5){
|
||||
Time.timeScale = 1f;
|
||||
slomoTime = -1f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void updateText(){
|
||||
this.textPoints.GetComponent<TextMesh>().text = this.points.ToString();
|
||||
this.textBalls.GetComponent<TextMesh>().text = this.balls.ToString();
|
||||
}
|
||||
|
||||
public void LostBall(){
|
||||
this.balls--;
|
||||
if (this.balls < 0){
|
||||
gameOver();
|
||||
}else{
|
||||
updateText();
|
||||
spawnNewBall();
|
||||
}
|
||||
}
|
||||
|
||||
public void AddPoints(int points){
|
||||
this.points += points;
|
||||
updateText();
|
||||
}
|
||||
|
||||
public void Slomo()
|
||||
{
|
||||
Time.timeScale = 0.6f;
|
||||
this.slomoTime = 0;
|
||||
}
|
||||
|
||||
public void PaddleSizePowerup()
|
||||
{
|
||||
var scale = this.paddle.transform.localScale;
|
||||
this.paddle.transform.localScale = new Vector3(scale.x + 0.4f,scale.y,scale.z);
|
||||
}
|
||||
|
||||
private void spawnNewBall(){
|
||||
var pos = this.paddle.transform.position;
|
||||
|
||||
var newBall = Instantiate(this.ballPrefab,new Vector3(pos.x,1,pos.z - 1),Quaternion.identity);
|
||||
}
|
||||
|
||||
private void gameOver(){
|
||||
Debug.Log("Game over");
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Gamemaster.cs.meta
Normal file
11
Assets/Scripts/Gamemaster.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 369ece4d4ffc1a949ae794e00914c2c3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
26
Assets/Scripts/PaddleBouncer.cs
Normal file
26
Assets/Scripts/PaddleBouncer.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PaddleBouncer : MonoBehaviour
|
||||
{
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var ballMovement = other.GetComponent<BallMovement>();
|
||||
if (ballMovement != null){
|
||||
var ballPos = other.transform.position;
|
||||
var centerOffset = ballPos.x - this.transform.position.x;
|
||||
var relOffset = (centerOffset / this.GetComponent<Collider>().bounds.size.x);
|
||||
var bouceVector = new Vector2(-relOffset,1);
|
||||
ballMovement.BounceTo(bouceVector.normalized);
|
||||
return;
|
||||
}
|
||||
|
||||
var powerup = other.GetComponent<Powerup>();
|
||||
if (powerup != null)
|
||||
{
|
||||
powerup.Activate();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/PaddleBouncer.cs.meta
Normal file
11
Assets/Scripts/PaddleBouncer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d85861f5df24b338b99628eff34e5cd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
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|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
39
Assets/Scripts/PaddleMovement.cs
Normal file
39
Assets/Scripts/PaddleMovement.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class PaddleMovement : MonoBehaviour
|
||||
{
|
||||
[Range(0,2)]
|
||||
public float movementSpeed = 1f;
|
||||
|
||||
private float currentMotion = 0f;
|
||||
|
||||
public float leftBound = -4.8f;
|
||||
public float rightBound = 4.8f;
|
||||
|
||||
void FixedUpdate(){
|
||||
var x = this.transform.position.x;
|
||||
var y = this.transform.position.y;
|
||||
var z = this.transform.position.z;
|
||||
|
||||
var paddleSize = this.GetComponent<BoxCollider>().bounds.size.x;
|
||||
var newX = x + (-this.currentMotion * this.movementSpeed);
|
||||
|
||||
this.transform.position = new Vector3(
|
||||
Mathf.Clamp(
|
||||
newX,
|
||||
leftBound + (paddleSize / 2),
|
||||
rightBound - (paddleSize / 2)
|
||||
),
|
||||
y,
|
||||
z
|
||||
);
|
||||
}
|
||||
|
||||
void OnRightLeft(InputValue value)
|
||||
{
|
||||
this.currentMotion = value.Get<float>();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/PaddleMovement.cs.meta
Normal file
11
Assets/Scripts/PaddleMovement.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a92634fc8378a95b867df4e88c07377
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
28
Assets/Scripts/Powerup.cs
Normal file
28
Assets/Scripts/Powerup.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Powerup : MonoBehaviour
|
||||
{
|
||||
[Range(0,1)]
|
||||
public float movementSpeed = 0.5f;
|
||||
public void FixedUpdate()
|
||||
{
|
||||
var x = this.transform.position.x;
|
||||
var y = this.transform.position.y;
|
||||
var z = this.transform.position.z;
|
||||
|
||||
this.transform.position = new Vector3(x,y,z + movementSpeed);
|
||||
}
|
||||
|
||||
public void Activate()
|
||||
{
|
||||
var randomNum = Random.Range(0,1f);
|
||||
if (randomNum >= 0.5){
|
||||
Gamemaster.instance.Slomo();
|
||||
}else{
|
||||
Gamemaster.instance.PaddleSizePowerup();
|
||||
}
|
||||
Object.Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Powerup.cs.meta
Normal file
11
Assets/Scripts/Powerup.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c540b6f98f3a38b98865a4e44e6a844
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
17
Assets/Scripts/WallBouncer.cs
Normal file
17
Assets/Scripts/WallBouncer.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WallBouncer : MonoBehaviour
|
||||
{
|
||||
void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var ballMovement = other.GetComponent<BallMovement>();
|
||||
if (ballMovement != null)
|
||||
{
|
||||
// Debug.DrawRay(this.transform.position,this.transform.forward,Color.green,10);
|
||||
var forward = this.transform.forward;
|
||||
ballMovement.BounceTo(new Vector2(forward.x,forward.z));
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/WallBouncer.cs.meta
Normal file
11
Assets/Scripts/WallBouncer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c8b55467734a6caa5ac615f71be7a68d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user