29 lines
679 B
Plaintext
29 lines
679 B
Plaintext
/*
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Author: Djeeberjr
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Description:
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Prepares a player to jump
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Parameter(s):
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0: OBJECT - the unit
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1: OBJECT - the main gamelogic
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*/
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params ["_unit","_planeGl"];
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_spawn = _planeGl getVariable "DLib_pj_spawn";
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_unit setPosATL (getPosATL _spawn);
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_unit playAction "PlayerStand";
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enableCamShake true;
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addCamShake [2, 9999, 4];
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// Prevent player from opeing the cargo door
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inGameUISetEventHandler ["Action", "
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params ['_attachedObj','_caller','_index','_actionName','_localized','_priority','_showWindow','_hideOnUse','_shortcut','_visable','_ehName'];
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if (typeOf _attachedObj isEqualTo 'C130J_static_EP1')then{
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true;
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}
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"];
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[_unit] spawn DLib_fnc_playerParaBackpack;
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