DLib/functions/PlaneJump/fn_pj_initPlayer.sqf
2020-01-15 19:18:38 +01:00

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/*
Author: Djeeberjr
Description:
Prepares a player to jump
Parameter(s):
0: OBJECT - the unit
1: OBJECT - the main gamelogic
*/
params ["_unit","_planeGl"];
_spawn = _planeGl getVariable "DLib_pj_spawn";
_unit setPosATL (getPosATL _spawn);
_unit playAction "PlayerStand";
enableCamShake true;
addCamShake [2, 9999, 4];
// Prevent player from opeing the cargo door
inGameUISetEventHandler ["Action", "
params ['_attachedObj','_caller','_index','_actionName','_localized','_priority','_showWindow','_hideOnUse','_shortcut','_visable','_ehName'];
if (typeOf _attachedObj isEqualTo 'C130J_static_EP1')then{
true;
}
"];
[_unit] spawn DLib_fnc_playerParaBackpack;