/* Author: Djeeberjr Description: Makes an ai a Medic so injured players can heal themself a the base. Parameter(s): 0: OBJECT - the ai unit */ params ["_self"]; _self setUnitTrait ["medic",1]; //TODO: make unit ace3 doctor _self addAction ["Rrequest medical attention",{ params ["_target", "_caller", "_actionId", "_arguments"]; //TODO: heal player //[objNull, player] call ace_medical_fnc_treatmentAdvanced_fullHealLocal; //ace_medical_level //https://github.com/acemod/ACE3/tree/master/addons/medical/functions //http://www.armaholic.com/forums.php?m=posts&q=35327 },nil,1.5,true,true,"","true",2];