/* Author: Djeeberjr Description: Enables a full Arsenal on a object Effect: local Parameter(s): 0: OBJECT - the object of the arsenal */ params ["_obj"]; //Check if the is already an arsenal on it if( isNull (_obj getVariable ["DLib_arsenal",objNull]))then{ _bisArsenal = _obj addAction ["BIS Arsenal",{ [ "Open", [ true ] ] call BIS_fnc_arsenal; },[],1.5,true,true,"","true",5]; _obj setvariable ["DLib_arsenal",_bisArsenal]; if (isClass(configFile >> "CfgPatches" >> "ace_main")) then { [_obj, true] call ace_arsenal_fnc_initBox; }; };