removed unused functions
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/*
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Author: Djeeberjr
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Description:
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Buildable barricade. If there is a object synced to it, it will use this as the "controller".
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Parameter(s):
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0: OBJECT - the barricade
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1: STRING - barrcade group
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2: NUMBER - cost
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*/
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params ["_obj","_group","_cost"];
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_ctl = objNull;
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if ((count synchronizedObjects _obj) == 1)then{
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_ctl = (synchronizedObjects _obj) # 0;
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}else{
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//Create controller
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_ctl = createVehicle ["Marker_Use_ACR", position _obj, [], 0, "CAN_COLLIDE"];
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_ctl setVectorDirAndUp [vectorDir _obj, vectorUp _obj];
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};
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dbg = synchronizedObjects _obj;
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//create action
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_action = _ctl addAction ["Build barricade",{
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params ["_target", "_caller", "_actionId", "_arguments"];
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_obj = _arguments # 0;
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_group = _arguments #1;
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_cost = _arguments #2;
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_target removeAction _actionId; //TODO: remoteExec
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_obj hideObjectGlobal false;
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deleteVehicle _target;
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},[_obj,_group,_cost],2.5,true,true,"","true",2];
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//Hide it
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_obj hideObjectGlobal true;
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_obj setVariable ["DLib_barricade",[_group,_cost,_action]];
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@ -1 +0,0 @@
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@ -1,6 +0,0 @@
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class Barricade{
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file="DLib\functions\Barricade";
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class barricade{};
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class enableBarricade{};
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class disableBarricade{};
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};
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@ -1,7 +1,6 @@
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class DLib{
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class DLib{
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#include "Base\CfgFunctions.hpp"
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#include "Base\CfgFunctions.hpp"
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#include "Arsenal\CfgFunctions.hpp"
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#include "Arsenal\CfgFunctions.hpp"
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#include "Barricade\CfgFunctions.hpp"
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#include "Interactables\CfgFunctions.hpp"
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#include "Interactables\CfgFunctions.hpp"
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#include "Orbat\CfgFunctions.hpp"
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#include "Orbat\CfgFunctions.hpp"
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#include "PlaneJump\CfgFunctions.hpp"
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#include "PlaneJump\CfgFunctions.hpp"
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