removed unused Zeus function
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@ -1,35 +0,0 @@
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/*
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Author: Djeeberjr
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Description:
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Init a zeus player.
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Parameter(s):
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0: OBJECT - zeus unit
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*/
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params ["_unit"];
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//Command can only be executed on the server.
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if(!isServer)exitWith{};
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//Check if unit is alredy a curator
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if(_unit call BIS_fnc_isCurator)exitWith{};
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//Create Zeus module if not created yet.
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if(isNil "DLib_zeusModule")then{
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_sideLogic = createCenter sidelogic;
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_group_logic = createGroup _sideLogic;
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DLib_zeusModule = _group_logic createUnit ["ModuleCurator_F", [0,0,0], [],0, "NONE"];
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DLib_zeusModule addCuratorEditableObjects [allUnits,true];
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publicVariable "DLib_zeusModule";
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};
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_unit assignCurator DLib_zeusModule;
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//Add vision modes
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[_unit,[-1,-2,0,1,2,3,4,5,6,7]] call BIS_fnc_setCuratorVisionModes;
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//godmode
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_unit allowDamage false;
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@ -6,7 +6,6 @@ class DLib{
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#include "PlaneJump\CfgFunctions.hpp"
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#include "PlaneJump\CfgFunctions.hpp"
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#include "Radio\CfgFunctions.hpp"
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#include "Radio\CfgFunctions.hpp"
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#include "Util\CfgFunctions.hpp"
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#include "Util\CfgFunctions.hpp"
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#include "Zeus\CfgFunctions.hpp"
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#include "Other\CfgFunctions.hpp"
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#include "Other\CfgFunctions.hpp"
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#include "Spectrum\CfgFunctions.hpp"
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#include "Spectrum\CfgFunctions.hpp"
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}
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}
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@ -1,4 +0,0 @@
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class Zeus{
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file="DLib\functions\Zeus";
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class initZeus{};
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}
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