removed unused Zeus function

This commit is contained in:
Niklas 2020-10-20 18:22:14 +02:00
parent e43bd386cc
commit cd28017b9f
3 changed files with 0 additions and 40 deletions

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@ -1,35 +0,0 @@
/*
Author: Djeeberjr
Description:
Init a zeus player.
Parameter(s):
0: OBJECT - zeus unit
*/
params ["_unit"];
//Command can only be executed on the server.
if(!isServer)exitWith{};
//Check if unit is alredy a curator
if(_unit call BIS_fnc_isCurator)exitWith{};
//Create Zeus module if not created yet.
if(isNil "DLib_zeusModule")then{
_sideLogic = createCenter sidelogic;
_group_logic = createGroup _sideLogic;
DLib_zeusModule = _group_logic createUnit ["ModuleCurator_F", [0,0,0], [],0, "NONE"];
DLib_zeusModule addCuratorEditableObjects [allUnits,true];
publicVariable "DLib_zeusModule";
};
_unit assignCurator DLib_zeusModule;
//Add vision modes
[_unit,[-1,-2,0,1,2,3,4,5,6,7]] call BIS_fnc_setCuratorVisionModes;
//godmode
_unit allowDamage false;

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@ -6,7 +6,6 @@ class DLib{
#include "PlaneJump\CfgFunctions.hpp"
#include "Radio\CfgFunctions.hpp"
#include "Util\CfgFunctions.hpp"
#include "Zeus\CfgFunctions.hpp"
#include "Other\CfgFunctions.hpp"
#include "Spectrum\CfgFunctions.hpp"
}

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@ -1,4 +0,0 @@
class Zeus{
file="DLib\functions\Zeus";
class initZeus{};
}