initial commit

This commit is contained in:
2020-01-15 19:18:38 +01:00
commit 593a971b19
49 changed files with 1060 additions and 0 deletions

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class Arsenal{
file="DLib\functions\Arsenal";
class addFullArsenal{};
class removeFullArsenal{};
};

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class Barricade{
file="DLib\functions\Barricade";
class barricade{};
class enableBarricade{};
class disableBarricade{};
};

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class Base{
file="DLib\functions\Base";
class missionPreInit{
preInit = 1;
};
class missionPostInit{
postInit = 1;
}
}

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includes/CfgFunctions.hpp Normal file
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class DLib{
#include "Base\CfgFunctions.hpp"
#include "Arsenal\CfgFunctions.hpp"
#include "Barricade\CfgFunctions.hpp"
#include "Interactables\CfgFunctions.hpp"
#include "Orbat\CfgFunctions.hpp"
#include "PlaneJump\CfgFunctions.hpp"
#include "Radio\CfgFunctions.hpp"
#include "Util\CfgFunctions.hpp"
#include "Zeus\CfgFunctions.hpp"
}

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includes/CfgSFX.hpp Normal file
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#include "PlaneJump\CfgSFX.hpp"

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includes/CfgVehicles.hpp Normal file
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#include "PlaneJump\CfgVehicles.hpp"

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class Interactables{
file="DLib\functions\Interactables";
class makeAiDoctor{}; //TODO
class addVoiceLine{}; //TODO
class makeCram{};
class mannequin{};
class readNews{};
class createTeleporter{};
class teleporterCallback{};
}

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file="functions";
class preInit{
preInit = 1;
};
class postInit{
postInit = 1;
};

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class Orbat{
file="DLib\functions\Orbat";
class makeTacticalTerminal{};
class createTactialMission{};
};

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class PlaneJump{
file="DLib\functions\PlaneJump";
class pj_init{};
class pj_initPlayer{};
class playerParaBackpack{};
class pj_openRamp{};
class pj_closeRamp{};
class pj_greenLight{};
class pj_redLight{};
class pj_startJump{};
}

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class DLIB_pj_planeSound
{
sound0[] = {"@CUP\AirVehicles\CUP_AirVehicles_C130J\data\sound\int_engine_hi", db+10, 1.0, 250, 1, 0, 0, 0};
sounds[] = {sound0};
empty[] = {"", 0, 0, 0, 0, 0, 0, 0};
};

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class DLIB_pj_planeLoop
{
sound = "DLIB_pj_planeSound"; // reference to CfgSFX class
};

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class Radio{
file="DLib\functions\Radio";
class carRadio{};
class removeCarRadio{};
};

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class Util{
file="DLib\functions\Util";
class setSyncType{};
class getSyncType{};
class getSyncClass{};
class getSyncTypeTrigger{};
class runPost{};
class holsterWeapon{};
class attachToRelative{};
}

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class Zeus{
file="DLib\functions\Zeus";
class initZeus{};
}