initial commit
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5
includes/Arsenal/CfgFunctions.hpp
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5
includes/Arsenal/CfgFunctions.hpp
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class Arsenal{
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file="DLib\functions\Arsenal";
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class addFullArsenal{};
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class removeFullArsenal{};
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};
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6
includes/Barricade/CfgFunctions.hpp
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6
includes/Barricade/CfgFunctions.hpp
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class Barricade{
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file="DLib\functions\Barricade";
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class barricade{};
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class enableBarricade{};
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class disableBarricade{};
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};
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11
includes/Base/CfgFunctions.hpp
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11
includes/Base/CfgFunctions.hpp
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class Base{
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file="DLib\functions\Base";
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class missionPreInit{
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preInit = 1;
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};
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class missionPostInit{
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postInit = 1;
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}
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}
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11
includes/CfgFunctions.hpp
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11
includes/CfgFunctions.hpp
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class DLib{
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#include "Base\CfgFunctions.hpp"
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#include "Arsenal\CfgFunctions.hpp"
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#include "Barricade\CfgFunctions.hpp"
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#include "Interactables\CfgFunctions.hpp"
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#include "Orbat\CfgFunctions.hpp"
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#include "PlaneJump\CfgFunctions.hpp"
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#include "Radio\CfgFunctions.hpp"
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#include "Util\CfgFunctions.hpp"
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#include "Zeus\CfgFunctions.hpp"
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}
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1
includes/CfgSFX.hpp
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1
includes/CfgSFX.hpp
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#include "PlaneJump\CfgSFX.hpp"
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1
includes/CfgVehicles.hpp
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1
includes/CfgVehicles.hpp
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#include "PlaneJump\CfgVehicles.hpp"
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10
includes/Interactables/CfgFunctions.hpp
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10
includes/Interactables/CfgFunctions.hpp
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class Interactables{
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file="DLib\functions\Interactables";
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class makeAiDoctor{}; //TODO
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class addVoiceLine{}; //TODO
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class makeCram{};
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class mannequin{};
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class readNews{};
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class createTeleporter{};
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class teleporterCallback{};
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}
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7
includes/MIS_functions.hpp
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7
includes/MIS_functions.hpp
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file="functions";
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class preInit{
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preInit = 1;
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};
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class postInit{
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postInit = 1;
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};
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6
includes/Orbat/CfgFunctions.hpp
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6
includes/Orbat/CfgFunctions.hpp
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class Orbat{
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file="DLib\functions\Orbat";
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class makeTacticalTerminal{};
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class createTactialMission{};
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};
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11
includes/PlaneJump/CfgFunctions.hpp
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11
includes/PlaneJump/CfgFunctions.hpp
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class PlaneJump{
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file="DLib\functions\PlaneJump";
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class pj_init{};
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class pj_initPlayer{};
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class playerParaBackpack{};
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class pj_openRamp{};
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class pj_closeRamp{};
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class pj_greenLight{};
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class pj_redLight{};
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class pj_startJump{};
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}
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6
includes/PlaneJump/CfgSFX.hpp
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6
includes/PlaneJump/CfgSFX.hpp
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class DLIB_pj_planeSound
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{
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sound0[] = {"@CUP\AirVehicles\CUP_AirVehicles_C130J\data\sound\int_engine_hi", db+10, 1.0, 250, 1, 0, 0, 0};
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sounds[] = {sound0};
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empty[] = {"", 0, 0, 0, 0, 0, 0, 0};
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};
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4
includes/PlaneJump/CfgVehicles.hpp
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4
includes/PlaneJump/CfgVehicles.hpp
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class DLIB_pj_planeLoop
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{
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sound = "DLIB_pj_planeSound"; // reference to CfgSFX class
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};
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5
includes/Radio/CfgFunctions.hpp
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5
includes/Radio/CfgFunctions.hpp
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class Radio{
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file="DLib\functions\Radio";
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class carRadio{};
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class removeCarRadio{};
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};
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10
includes/Util/CfgFunctions.hpp
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10
includes/Util/CfgFunctions.hpp
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class Util{
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file="DLib\functions\Util";
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class setSyncType{};
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class getSyncType{};
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class getSyncClass{};
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class getSyncTypeTrigger{};
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class runPost{};
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class holsterWeapon{};
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class attachToRelative{};
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}
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4
includes/Zeus/CfgFunctions.hpp
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4
includes/Zeus/CfgFunctions.hpp
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class Zeus{
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file="DLib\functions\Zeus";
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class initZeus{};
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}
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