DLib/functions/PlaneJump/fn_playerParaBackpack.sqf

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2020-01-15 18:18:38 +00:00
/*
Author: Djeeberjr (Kex (based on cobra4v320's Ai HALO Jump script))
Description:
Puts the backpack on the chest and adds a parachute.
THIS FUNCTION HAS TO BE EXECUTED WHERE THE UNIT IS LOCAL!
Parameter(s):
1: OBJECT - the unit
*/
params ["_unit"];
_backpack_class = backpack _unit;
// Holtser weapon
_unit action ["SWITCHWEAPON",_unit,_unit,-1];
// Unit already has a parachute
if (backpack _unit != "" and {getText (configfile >> "CfgVehicles" >> backpack _unit >> "backpackSimulation") isEqualTo "ParachuteSteerable"}) then {_backpack_class = "";};
if (_backpack_class != "") then{
_container = backpackContainer _unit;
_weapon_cargo = getWeaponCargo _container;
_magazine_cargo = getMagazineCargo _container;
_item_cargo = getItemCargo _container;
removeBackpack _unit;
_unit addBackpack "b_parachute";
_packHolder = createVehicle ["groundWeaponHolder", [0,0,0], [], 0, "can_collide"];
_packHolder addBackpackCargoGlobal [_backpack_class, 1];
_packHolder attachTo [vehicle _unit,[-0.07,0.65,-0.55],"spine3"];
[_packHolder, [[0,-0.2,-1],[0,1,0]]] remoteExecCall ["setVectorDirAndUp", 0, _packHolder];
sleep 5; // Wait because sometime when you teleport a player high up on a plane he is going in "HaloFreeFall_non" state
waitUntil {animationState _unit == "HaloFreeFall_non" or (!alive _unit)};
_packHolder attachTo [_unit,[-0.12,-0.02,-.74],"pelvis"];
[_packHolder, [[0,-1,-0.05],[0,0,-1]]] remoteExecCall ["setVectorDirAndUp", 0, _packHolder];
waitUntil {animationState _unit == "para_pilot" or (!alive _unit)};
_packHolder attachTo [vehicle _unit,[-0.07,0.67,-0.13],"pelvis"];
[_packHolder, [[0,-0.2,-1],[0,1,0]]] remoteExecCall ["setVectorDirAndUp", 0, _packHolder];
waitUntil {isTouchingGround _unit or (getPos _unit select 2) < 1 or (!alive _unit)};
deleteVehicle _packHolder;
_unit addBackpack _backpack_class;
clearAllItemsFromBackpack _unit;
_container = backpackContainer _unit;
{_container addWeaponCargo [_x, (_weapon_cargo select 1) select _forEachIndex]} forEach (_weapon_cargo select 0);
{_container addMagazineCargo [_x, (_magazine_cargo select 1) select _forEachIndex]} forEach (_magazine_cargo select 0);
{_container addItemCargo [_x, (_item_cargo select 1) select _forEachIndex]} forEach (_item_cargo select 0);
}else
{
_unit addBackpack "b_parachute";
};